2013-03-14 15:44:27 -04:00
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// VaporizeFluidSimulator.cpp
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// Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
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#include "Globals.h"
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#include "VaporizeFluidSimulator.h"
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#include "../Chunk.h"
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cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
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super(a_World, a_Fluid, a_StationaryFluid)
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{
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}
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void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
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{
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if (a_Chunk == NULL)
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{
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return;
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}
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int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
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2013-05-25 06:38:58 -04:00
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int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
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2013-03-14 15:44:27 -04:00
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BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
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if (
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(BlockType == m_FluidBlock) ||
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(BlockType == m_StationaryFluidBlock)
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)
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{
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a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0);
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2013-05-25 06:38:58 -04:00
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a_Chunk->BroadcastSoundEffect("random.fizz", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f);
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2013-03-14 15:44:27 -04:00
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}
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}
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void cVaporizeFluidSimulator::Simulate(float a_Dt)
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{
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// Nothing needed
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}
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