29 lines
595 B
C
29 lines
595 B
C
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#pragma once
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#include "Item.h"
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#include "../cWorld.h"
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#include "../cPlayer.h"
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class cItemHoeHandler : public cItemHandler
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{
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public:
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cItemHoeHandler(int a_ItemID)
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: cItemHandler(a_ItemID)
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{
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}
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virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
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{
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BLOCKTYPE Block = a_World->GetBlock(a_X, a_Y, a_Z);
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if(Block == E_BLOCK_DIRT || Block == E_BLOCK_GRASS)
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{
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a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_FARMLAND, 0);
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a_Player->UseEquippedItem();
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return true;
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}
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return false;
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}
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};
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