91 lines
1.8 KiB
C++
91 lines
1.8 KiB
C++
|
#include "cPig.h"
|
||
|
|
||
|
#include "Vector3f.h"
|
||
|
#include "Vector3d.h"
|
||
|
|
||
|
#include "Defines.h"
|
||
|
|
||
|
#include "cRoot.h"
|
||
|
#include "cWorld.h"
|
||
|
#include "cPickup.h"
|
||
|
#include "cItem.h"
|
||
|
|
||
|
#include "cMCLogger.h"
|
||
|
|
||
|
#ifndef _WIN32
|
||
|
#include <stdlib.h> // rand()
|
||
|
#include <cstring>
|
||
|
#endif
|
||
|
|
||
|
#include <string>
|
||
|
|
||
|
|
||
|
|
||
|
cPig::cPig()
|
||
|
: m_ChaseTime( 999999 )
|
||
|
|
||
|
{
|
||
|
//LOG("SPAWNING A Pig!!!!!!!!!!!!!!!!!!!!!");
|
||
|
m_EMPersonality = PASSIVE;
|
||
|
m_MobType = 90;
|
||
|
GetMonsterConfig("Pig");
|
||
|
}
|
||
|
|
||
|
cPig::~cPig()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool cPig::IsA( const char* a_EntityType )
|
||
|
{
|
||
|
//LOG("IsA( cPig ) : %s", a_EntityType);
|
||
|
if( strcmp( a_EntityType, "cPig" ) == 0 ) return true;
|
||
|
return cMonster::IsA( a_EntityType );
|
||
|
}
|
||
|
|
||
|
void cPig::Tick(float a_Dt)
|
||
|
{
|
||
|
cMonster::Tick(a_Dt);
|
||
|
}
|
||
|
|
||
|
void cPig::KilledBy( cEntity* a_Killer )
|
||
|
{
|
||
|
if( (rand() % 5) == 0 )
|
||
|
{
|
||
|
cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_EGG, 1 ) );
|
||
|
Pickup->Initialize();
|
||
|
}
|
||
|
if( (rand() % 1) == 0 )
|
||
|
{
|
||
|
cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_FEATHER, 1 ) );
|
||
|
Pickup->Initialize();
|
||
|
}
|
||
|
cMonster::KilledBy( a_Killer );
|
||
|
}
|
||
|
|
||
|
//What to do if in Idle State
|
||
|
void cPig::InStateIdle(float a_Dt) {
|
||
|
cMonster::InStateIdle(a_Dt);
|
||
|
}
|
||
|
|
||
|
//What to do if in Chasing State
|
||
|
void cPig::InStateChasing(float a_Dt) {
|
||
|
cMonster::InStateChasing(a_Dt);
|
||
|
m_ChaseTime += a_Dt;
|
||
|
if( m_Target )
|
||
|
{
|
||
|
Vector3f Pos = Vector3f( m_Pos );
|
||
|
Vector3f Their = Vector3f( m_Target->GetPosition() );
|
||
|
if( (Their - Pos).Length() <= m_AttackRange) {
|
||
|
cMonster::Attack(a_Dt);
|
||
|
}
|
||
|
MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
|
||
|
} else if( m_ChaseTime > 5.f ) {
|
||
|
m_ChaseTime = 0;
|
||
|
m_EMState = IDLE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void cPig::InStateEscaping(float a_Dt) {
|
||
|
cMonster::InStateEscaping(a_Dt);
|
||
|
}
|