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cuberite-2a/Plugins/Fire/plugin.lua

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local FireBlocks = {} -- List of blocks that are currently burning!
function Initialize( Plugin )
Plugin:SetName( "Fire" )
Plugin:SetVersion( 2 )
PluginManager = cRoot:Get():GetPluginManager()
PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_TICK )
PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_BLOCK_PLACE )
PluginManager:AddHook( Plugin, cPluginManager.E_PLUGIN_BLOCK_DIG )
Log( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
return true
end
function IsForeverBurnable( BlockID )
if( BlockID == E_BLOCK_BLOODSTONE ) then
return true
end
return false
end
function IsBurnable( BlockID )
if( BlockID == E_BLOCK_LEAVES or BlockID == E_BLOCK_LOG ) then
return true
end
return false
end
function FindBurnableAround( X, Y, Z )
World = cRoot:Get():GetWorld()
ListBurnables = {}
if( IsBurnable( World:GetBlock(X-1, Y, Z) ) ) then
table.insert( ListBurnables, { ["x"] = X-1, ["y"] = Y, ["z"] = Z } )
end
if( IsBurnable( World:GetBlock(X+1, Y, Z) ) ) then
table.insert( ListBurnables, { ["x"] = X+1, ["y"] = Y, ["z"] = Z } )
end
if( IsBurnable( World:GetBlock(X, Y-1, Z) ) ) then
table.insert( ListBurnables, { ["x"] = X, ["y"] = Y-1, ["z"] = Z } )
end
if( IsBurnable( World:GetBlock(X, Y+1, Z) ) ) then
table.insert( ListBurnables, { ["x"] = X, ["y"] = Y+1, ["z"] = Z } )
end
if( IsBurnable( World:GetBlock(X, Y, Z-1) ) ) then
table.insert( ListBurnables, { ["x"] = X, ["y"] = Y, ["z"] = Z-1 } )
end
if( IsBurnable( World:GetBlock(X, Y, Z+1) ) ) then
table.insert( ListBurnables, { ["x"] = X, ["y"] = Y, ["z"] = Z+1 } )
end
return ListBurnables
end
function OnBlockPlace( PacketData, Player )
if( PacketData.m_ItemType == E_BLOCK_FIRE or PacketData.m_ItemType == E_ITEM_FLINT_AND_STEEL ) then
if( PacketData.m_Direction > -1 ) then
local X = PacketData.m_PosX
local Y = PacketData.m_PosY
local Z = PacketData.m_PosZ
X, Y, Z = AddDirection( X, Y, Z, PacketData.m_Direction )
local World = cRoot:Get():GetWorld()
--Since flint and steel doesn't do anything on the server side yet
if( PacketData.m_ItemType == E_ITEM_FLINT_AND_STEEL ) then
World:SetBlock( X, Y, Z, E_BLOCK_FIRE, 0 )
end
if( not IsForeverBurnable( World:GetBlock( X, Y-1, Z ) ) ) then
table.insert( FireBlocks, { ["x"] = X, ["y"] = Y, ["z"] = Z } )
end
end
end
return false -- dont forbid placing the fire
end
-- To put out fires! :D
function OnBlockDig( PacketData, Player )
if( PacketData.m_Direction < 0 ) then
return false
end
local X = PacketData.m_PosX
local Y = PacketData.m_PosY
local Z = PacketData.m_PosZ
X, Y, Z = AddDirection( X, Y, Z, PacketData.m_Direction )
local World = cRoot:Get():GetWorld()
if( World:GetBlock( X, Y, Z ) == E_BLOCK_FIRE ) then
World:SetBlock( X, Y, Z, E_BLOCK_AIR, 0 )
end
return false
end
local NumTicks = 0
function Tick( DeltaTime )
if( NumTicks < 10 ) then -- Only spread every 10 ticks, to make sure it doesnt happen too fast
NumTicks = NumTicks + 1
return
end
NumTicks = 0
local World = cRoot:Get():GetWorld()
local NewTable = {}
for key,val in pairs(FireBlocks) do
X = val["x"]
Y = val["y"]
Z = val["z"]
local Burnables = FindBurnableAround(X, Y, Z)
if( math.random(10) > 5 ) then
table.insert( NewTable, val )
elseif( #Burnables > 0 ) then
local ToBurn = Burnables[ math.random( #Burnables ) ]
World:SetBlock( ToBurn["x"], ToBurn["y"], ToBurn["z"], E_BLOCK_FIRE, 0 )
table.insert( NewTable, ToBurn )
table.insert( NewTable, val )
else
World:SetBlock( X, Y, Z, 0, 0 )
end
end
FireBlocks = NewTable
end