32 lines
1.2 KiB
Lua
32 lines
1.2 KiB
Lua
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return
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{
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HOOK_TAKE_DAMAGE =
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{
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CalledWhen = "An {{cEntity|entity}} is taking any kind of damage",
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DefaultFnName = "OnTakeDamage", -- also used as pagename
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Desc = [[
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This hook is called when any {{cEntity}} descendant, such as a {{cPlayer|player}} or a
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{{cMonster|mob}}, takes any kind of damage. The plugins may modify the amount of damage or effects
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with this hook by editting the {{TakeDamageInfo}} object passed.</p>
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<p>
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This hook is called after the final damage is calculated, including all the possible weapon
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{{cEnchantments|enchantments}}, armor protection and potion effects.
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]],
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Params =
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{
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{ Name = "Receiver", Type = "{{cEntity}} descendant", Notes = "The entity taking damage" },
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{ Name = "TDI", Type = "{{TakeDamageInfo}}", Notes = "The damage type, cause and effects. Plugins may modify this object to alter the final damage applied." },
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},
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Returns = [[
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If the function returns false or no value, other plugins' callbacks are called and then the server
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applies the final values from the TDI object to Receiver. If the function returns true, no other
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callbacks are called, and no damage nor effects are applied.
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]],
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}, -- HOOK_TAKE_DAMAGE
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}
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