2015-03-10 14:40:53 -04:00
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// EnchantingWindow.cpp
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// Representing the UI window for the enchanting block
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#include "Globals.h"
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#include "EnchantingWindow.h"
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#include "SlotArea.h"
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cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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cWindow(wtEnchantment, "Enchant"),
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m_SlotArea(),
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m_BlockX(a_BlockX),
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m_BlockY(a_BlockY),
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m_BlockZ(a_BlockZ)
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{
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m_SlotArea = new cSlotAreaEnchanting(*this, m_BlockX, m_BlockY, m_BlockZ);
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m_SlotAreas.push_back(m_SlotArea);
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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}
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void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
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{
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2015-05-24 07:56:56 -04:00
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if ((a_Property < 0) || (static_cast<size_t>(a_Property) >= ARRAYCOUNT(m_PropertyValue)))
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2015-03-10 14:40:53 -04:00
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{
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ASSERT(!"a_Property is invalid");
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return;
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}
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m_PropertyValue[a_Property] = a_Value;
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super::SetProperty(a_Property, a_Value, a_Player);
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}
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void cEnchantingWindow::SetProperty(short a_Property, short a_Value)
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{
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2015-05-24 07:56:56 -04:00
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if ((a_Property < 0) || (static_cast<size_t>(a_Property) >= ARRAYCOUNT(m_PropertyValue)))
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2015-03-10 14:40:53 -04:00
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{
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ASSERT(!"a_Property is invalid");
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return;
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}
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m_PropertyValue[a_Property] = a_Value;
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super::SetProperty(a_Property, a_Value);
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}
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short cEnchantingWindow::GetPropertyValue(short a_Property)
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{
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2015-05-24 07:56:56 -04:00
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if ((a_Property < 0) || (static_cast<size_t>(a_Property) >= ARRAYCOUNT(m_PropertyValue)))
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2015-03-10 14:40:53 -04:00
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{
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ASSERT(!"a_Property is invalid");
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return 0;
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}
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return m_PropertyValue[a_Property];
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}
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void cEnchantingWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
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{
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cSlotAreas AreasInOrder;
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if (a_ClickedArea == m_SlotAreas[0])
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{
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// Enchanting Area
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AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
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AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
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super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
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}
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else
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{
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// Inventory or Hotbar
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AreasInOrder.push_back(m_SlotAreas[0]); /* Enchanting */
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super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
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}
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}
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