2013-07-29 07:13:03 -04:00
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// VaporizeFluidSimulator.h
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// Declares the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
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// Useful for water simulation in the Nether
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#pragma once
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#include "FluidSimulator.h"
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class cVaporizeFluidSimulator :
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public cFluidSimulator
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{
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typedef cFluidSimulator super;
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public:
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cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
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// cSimulator overrides:
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virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
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virtual void Simulate(float a_Dt) override;
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} ;
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