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cuberite-2a/source/cPlugin.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPlugin.h"
cPlugin::cPlugin()
: m_Version( 0 )
, m_Language( E_CPP )
, m_bCanBindCommands( false )
{
}
cPlugin::~cPlugin()
{
}
// bool cPlugin::Initialize()
// {
// LOG("cPlugin::Initialize()");
// return false;
// }
void cPlugin::Tick(float a_Dt)
{
UNUSED(a_Dt);
}
bool cPlugin::OnBlockDig(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
{
UNUSED(a_Player);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockFace);
UNUSED(a_Status);
UNUSED(a_OldBlock);
UNUSED(a_OldMeta);
return false;
}
bool cPlugin::OnBlockPlace(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem)
{
UNUSED(a_Player);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_BlockFace);
UNUSED(a_HeldItem);
return false;
}
bool cPlugin::OnBlockToPickup(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups)
{
UNUSED(a_BlockType);
UNUSED(a_BlockMeta);
UNUSED(a_Player);
UNUSED(a_EquippedItem);
UNUSED(a_Pickups);
return false;
}
bool cPlugin::OnChat(const char * a_Chat, cPlayer * a_Player)
{
UNUSED(a_Chat);
UNUSED(a_Player);
return false;
}
void cPlugin::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
{
UNUSED(a_World);
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
}
bool cPlugin::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk)
{
UNUSED(a_World);
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
UNUSED(a_pLuaChunk);
return false;
}
bool cPlugin::OnCollectItem(cPickup * a_Pickup, cPlayer * a_Player)
{
UNUSED(a_Pickup);
UNUSED(a_Player);
return false;
}
bool cPlugin::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
UNUSED(a_Player);
UNUSED(a_Grid);
UNUSED(a_Recipe);
return false;
}
bool cPlugin::OnDisconnect(const AString & a_Reason, cPlayer * a_Player)
{
UNUSED(a_Reason);
UNUSED(a_Player);
return false;
}
bool cPlugin::OnKilled(cPawn * a_Killed, cEntity * a_Killer)
{
UNUSED(a_Killed);
UNUSED(a_Killer);
return false;
}
bool cPlugin::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username)
{
UNUSED(a_Client);
UNUSED(a_ProtocolVersion);
UNUSED(a_Username);
return false;
}
bool cPlugin::OnPlayerJoin(cPlayer * a_Player)
{
UNUSED(a_Player);
return false;
}
void cPlugin::OnPlayerMove(cPlayer * a_Player)
{
UNUSED(a_Player);
}
void cPlugin::OnPlayerSpawn(cPlayer * a_Player)
{
UNUSED(a_Player);
}
bool cPlugin::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
UNUSED(a_Player);
UNUSED(a_Grid);
UNUSED(a_Recipe);
return false;
}
bool cPlugin::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
UNUSED(a_Player);
UNUSED(a_Grid);
UNUSED(a_Recipe);
return false;
}
void cPlugin::OnTakeDamage(cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo)
{
UNUSED(a_Pawn);
UNUSED(a_TakeDamageInfo);
}
bool cPlugin::OnUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
UNUSED(a_World);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_Line1);
UNUSED(a_Line2);
UNUSED(a_Line3);
UNUSED(a_Line4);
return false;
}
bool cPlugin::OnUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
{
UNUSED(a_World);
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_Line1);
UNUSED(a_Line2);
UNUSED(a_Line3);
UNUSED(a_Line4);
return false;
}
bool cPlugin::OnWeatherChanged(cWorld * a_World)
{
UNUSED(a_World);
return false;
}
void cPlugin::AddCommand(const AString & a_Command, const AString & a_Description, const AString & a_Permission)
{
CommandStruct Command;
Command.Command = a_Command;
Command.Description = a_Description;
Command.Permission = a_Permission;
m_Commands.push_back( Command );
}