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cuberite-2a/src/Blocks/BlockMobSpawner.h

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#pragma once
#include "BlockHandler.h"
#include "../Items/ItemHandler.h"
class cBlockMobSpawnerHandler :
public cBlockHandler
{
public:
cBlockMobSpawnerHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
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virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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return a_ChunkInterface.UseBlockEntity(&a_Player, a_BlockX, a_BlockY, a_BlockZ);
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}
virtual bool IsUseable() override
{
return true;
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
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{
// No pickups
return {};
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}
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virtual void OnPlayerBrokeBlock(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
Vector3i a_BlockPos,
BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta
) override
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{
auto handler = a_Player.GetEquippedItem().GetHandler();
if (!a_Player.IsGameModeSurvival() || !handler->CanHarvestBlock(E_BLOCK_MOB_SPAWNER))
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{
return;
}
auto & random = GetRandomProvider();
int reward = 15 + random.RandInt(14) + random.RandInt(14);
a_WorldInterface.SpawnSplitExperienceOrbs(Vector3d(0.5, 0.5, 0.5) + a_BlockPos, reward);
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}
} ;