2020-03-16 20:23:50 -04:00
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#pragma once
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#include "BlockHandler.h"
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#include "../FastRandom.h"
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#include "../Root.h"
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#include "../Bindings/PluginManager.h"
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class cBlockGrassHandler :
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public cBlockHandler
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{
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using super = cBlockHandler;
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public:
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cBlockGrassHandler(BLOCKTYPE a_BlockType):
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super(a_BlockType)
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{
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}
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
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{
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if (!ToolHasSilkTouch(a_Tool))
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{
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return cItem(E_BLOCK_DIRT, 1, 0);
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}
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return cItem(E_BLOCK_GRASS, 1, 0);
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}
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2020-04-17 05:36:37 -04:00
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virtual void OnUpdate(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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cBlockPluginInterface & a_PluginInterface,
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cChunk & a_Chunk,
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const Vector3i a_RelPos
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) override
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2020-03-16 20:23:50 -04:00
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{
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if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ()))
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{
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a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ());
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return;
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}
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2020-04-17 05:36:37 -04:00
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auto AbovePos = a_RelPos.addedY(1);
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if (cChunkDef::IsValidHeight(AbovePos.y))
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2020-03-16 20:23:50 -04:00
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{
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2020-04-17 05:36:37 -04:00
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// Grass turns back to dirt when the block Above it is not transparent or water.
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// It does not turn to dirt when a snow layer is Above.
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auto Above = a_Chunk.GetBlock(AbovePos);
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if (
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(Above != E_BLOCK_SNOW) &&
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(!cBlockInfo::IsTransparent(Above) || IsBlockWater(Above)))
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2020-03-16 20:23:50 -04:00
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{
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2020-04-17 05:36:37 -04:00
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a_Chunk.FastSetBlock(a_RelPos, E_BLOCK_DIRT, E_META_DIRT_NORMAL);
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2020-03-16 20:23:50 -04:00
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return;
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}
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2020-04-17 05:36:37 -04:00
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// Make sure that there is enough light at the source block to spread
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auto light = std::max(a_Chunk.GetBlockLight(AbovePos), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(AbovePos)));
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2020-03-16 20:23:50 -04:00
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if (light < 9)
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{
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return;
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}
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}
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// Grass spreads to adjacent dirt blocks:
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auto & rand = GetRandomProvider();
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for (int i = 0; i < 2; i++) // Pick two blocks to grow to
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{
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int OfsX = rand.RandInt(-1, 1);
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int OfsY = rand.RandInt(-3, 1);
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int OfsZ = rand.RandInt(-1, 1);
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BLOCKTYPE DestBlock;
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NIBBLETYPE DestMeta;
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2020-04-17 05:36:37 -04:00
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auto Pos = a_RelPos + Vector3i(OfsX, OfsY, OfsZ);
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if (!cChunkDef::IsValidHeight(Pos.y))
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2020-03-16 20:23:50 -04:00
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{
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// Y Coord out of range
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continue;
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}
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2020-04-17 05:36:37 -04:00
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auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(Pos);
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2020-03-16 20:23:50 -04:00
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if (chunk == nullptr)
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{
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// Unloaded chunk
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continue;
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}
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2020-04-17 05:36:37 -04:00
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chunk->GetBlockTypeMeta(Pos, DestBlock, DestMeta);
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2020-03-16 20:23:50 -04:00
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if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL))
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{
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// Not a regular dirt block
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continue;
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}
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2020-04-17 05:36:37 -04:00
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BLOCKTYPE Above = chunk->GetBlock(AbovePos);
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NIBBLETYPE light = std::max(chunk->GetBlockLight(AbovePos), chunk->GetTimeAlteredLight(chunk->GetSkyLight(AbovePos)));
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2020-03-16 20:23:50 -04:00
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if ((light > 4) &&
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2020-04-17 05:36:37 -04:00
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cBlockInfo::IsTransparent(Above) &&
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(!IsBlockLava(Above)) &&
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(!IsBlockWaterOrIce(Above))
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2020-03-16 20:23:50 -04:00
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)
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{
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2020-04-17 05:36:37 -04:00
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auto absPos = chunk->RelativeToAbsolute(Pos);
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2020-03-16 20:23:50 -04:00
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if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*chunk->GetWorld(), absPos.x, absPos.y, absPos.z, ssGrassSpread))
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{
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2020-04-17 05:36:37 -04:00
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chunk->FastSetBlock(Pos, E_BLOCK_GRASS, 0);
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2020-03-16 20:23:50 -04:00
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}
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}
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} // for i - repeat twice
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 1;
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}
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} ;
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