2013-07-29 07:13:03 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Blaze.h"
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cBlaze::cBlaze(void) :
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// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
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super("Blaze", 61, "mob.blaze.hit", "mob.blaze.death", 0.7, 1.8)
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{
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}
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void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD);
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}
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