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cuberite-2a/MCServer/Plugins/Core/web_manageserver.lua

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Lua
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function HandleRequest_ManageServer( Request )
local Content = ""
if (Request.PostParams["RestartServer"] ~= nil) then
cRoot:Get():QueueExecuteConsoleCommand("restart");
elseif (Request.PostParams["ReloadServer"] ~= nil) then
cRoot:Get():GetPluginManager():ReloadPlugins();
elseif (Request.PostParams["StopServer"] ~= nil) then
cRoot:Get():QueueExecuteConsoleCommand("stop");
elseif (Request.PostParams["WorldSaveAllChunks"] ~= nil) then
cRoot:Get():GetWorld(Request.PostParams["WorldSaveAllChunks"]):SaveAllChunks();
end
Content = Content .. [[
<form method="POST">
<table>
<th colspan="2">Manage Server</th>
<tr><td><input type="submit" value="Restart Server" name="RestartServer"> restart the server</td></tr> <br />
<tr><td><input type="submit" value="Reload Server" name="ReloadServer"> reload the server</td></tr> <br />
<tr><td><input type="submit" value="Stop Server" name="StopServer"> stop the server</td></tr> <br />
</th>
</table>
<table>
<th colspan="2">Manage Worlds</th>
]]
local LoopWorlds = function( World )
Content = Content .. [[
<tr><td><input type="submit" value="]] .. World:GetName() .. [[" name="WorldSaveAllChunks"> Save all the chunks of world ]] .. World:GetName() .. [[</td></tr> <br />
]]
end
cRoot:Get():ForEachWorld( LoopWorlds )
Content = Content .. "</th></table>"
return Content
end