2015-03-10 14:40:53 -04:00
|
|
|
|
|
|
|
// BeaconWindow.cpp
|
|
|
|
|
|
|
|
// Representing the UI window for the beacon block
|
|
|
|
|
|
|
|
#include "Globals.h"
|
|
|
|
#include "BeaconWindow.h"
|
|
|
|
#include "SlotArea.h"
|
|
|
|
#include "../BlockEntities/BeaconEntity.h"
|
2016-11-18 14:00:04 -05:00
|
|
|
#include "../ClientHandle.h"
|
2015-03-10 14:40:53 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
cBeaconWindow::cBeaconWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconEntity * a_Beacon) :
|
|
|
|
cWindow(wtBeacon, "Beacon"),
|
|
|
|
m_Beacon(a_Beacon)
|
|
|
|
{
|
|
|
|
m_SlotAreas.push_back(new cSlotAreaBeacon(m_Beacon, *this));
|
|
|
|
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
|
|
|
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cBeaconWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
|
|
|
|
{
|
|
|
|
cSlotAreas AreasInOrder;
|
|
|
|
|
|
|
|
if (a_ClickedArea == m_SlotAreas[0])
|
|
|
|
{
|
|
|
|
// Beacon Area
|
|
|
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
|
|
|
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
|
|
|
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (cSlotAreaBeacon::IsPlaceableItem(a_ItemStack.m_ItemType) && (a_ItemStack.m_ItemCount == 1))
|
|
|
|
{
|
|
|
|
AreasInOrder.push_back(m_SlotAreas[0]); /* Beacon */
|
|
|
|
}
|
|
|
|
|
|
|
|
if (a_ClickedArea == m_SlotAreas[1])
|
|
|
|
{
|
|
|
|
// Inventory Area
|
|
|
|
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Hotbar Area
|
|
|
|
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
|
|
|
|
}
|
|
|
|
super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cBeaconWindow::OpenedByPlayer(cPlayer & a_Player)
|
|
|
|
{
|
|
|
|
super::OpenedByPlayer(a_Player);
|
|
|
|
|
|
|
|
a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel());
|
|
|
|
a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect());
|
|
|
|
a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect());
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|