#pragma once
#include "AggressiveMonster.h"
class cPassiveAggressiveMonster :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
} ;