2014-12-13 09:06:55 -05:00
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// AnvilWindow.h
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// Representing the UI window for the anvil block
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#pragma once
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#include "Window.h"
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class cAnvilWindow :
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public cWindow
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{
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typedef cWindow super;
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public:
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cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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cWindow(wtAnvil, "Repair"),
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m_RepairedItemName(""),
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m_BlockX(a_BlockX),
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m_BlockY(a_BlockY),
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m_BlockZ(a_BlockZ)
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{
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m_AnvilSlotArea = new cSlotAreaAnvil(*this);
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m_SlotAreas.push_back(m_AnvilSlotArea);
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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}
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/** Gets the repaired item name. */
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AString GetRepairedItemName(void) const { return m_RepairedItemName; }
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/** Set the repaired item name. */
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void SetRepairedItemName(const AString & a_Name, cPlayer * a_Player)
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{
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m_RepairedItemName = a_Name;
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if (a_Player != nullptr)
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{
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m_AnvilSlotArea->UpdateResult(*a_Player);
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}
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}
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/** Gets the Position from the Anvil */
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void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
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{
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a_PosX = m_BlockX;
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a_PosY = m_BlockY;
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a_PosZ = m_BlockZ;
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}
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2014-12-13 12:49:11 -05:00
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virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override
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{
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cSlotAreas AreasInOrder;
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if (a_ClickedArea == m_SlotAreas[0])
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{
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// Anvil Slot
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AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
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AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
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}
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else
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{
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// Inventory or Hotbar
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AreasInOrder.push_back(m_SlotAreas[0]); /* Anvil */
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}
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2014-12-17 13:14:01 -05:00
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super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
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2014-12-13 12:49:11 -05:00
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}
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2014-12-13 09:06:55 -05:00
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protected:
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cSlotAreaAnvil * m_AnvilSlotArea;
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AString m_RepairedItemName;
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int m_BlockX, m_BlockY, m_BlockZ;
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};
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