84 lines
2.1 KiB
C
84 lines
2.1 KiB
C
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// Prefab.h
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/*
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Declares the cPrefab class, representing a cPiece descendant for the cPieceGenerator that
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uses a prefabricate in a cBlockArea for drawing itself.
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The class can be constructed from data that is stored directly in the executable, in a sPrefabDef structure
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declared in this file as well; the Gallery server exports areas in this format.
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*/
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#pragma once
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#include "PieceGenerator.h"
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#include "../BlockArea.h"
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class cPrefab :
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public cPiece
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{
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public:
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struct sDef
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{
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int m_SizeX;
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int m_SizeY;
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int m_SizeZ;
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const char * m_CharMap;
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const char * m_Image;
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// TODO: Connectors
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};
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cPrefab(const sDef & a_Def);
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/** Draws the prefab into the specified block area, according to the placement stored in the PlacedPiece. */
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void Draw(cBlockArea & a_Dest, const cPlacedPiece * a_Placement);
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protected:
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/** Maps letters in the sDef::m_Image onto a number, BlockType * 16 | BlockMeta */
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typedef int CharMap[256];
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/** The cBlockArea that contains the block definitions for the prefab */
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cBlockArea m_BlockArea;
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/** The size of the prefab */
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Vector3i m_Size;
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/** The hitbox of the prefab. In first version is the same as the m_BlockArea dimensions */
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cCuboid m_HitBox;
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/** The connectors through which the piece connects to other pieces */
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cConnectors m_Connectors;
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/** Bitmask, bit N set -> N rotations CCW supported */
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int m_AllowedRotations;
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/** The merge strategy to use when drawing the prefab into a block area */
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cBlockArea::eMergeStrategy m_MergeStrategy;
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// cPiece overrides:
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virtual cConnectors GetConnectors(void) const override;
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virtual Vector3i GetSize(void) const override;
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virtual cCuboid GetHitBox(void) const override;
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virtual bool CanRotateCCW(int a_NumRotations) const override;
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/** Parses the CharMap in the definition into a CharMap binary data used for translating the definition into BlockArea. */
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void ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef);
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/** Parses the Image in the definition into m_BlockArea's block types and metas, using the specified CharMap. */
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void ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockImage);
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};
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