2012-01-29 14:28:19 -05:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2011-10-03 14:41:19 -04:00
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#include "cPacket_MapChunk.h"
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#include "../cChunk.h"
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#include "zlib.h"
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2012-01-29 14:28:19 -05:00
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2011-10-03 14:41:19 -04:00
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cPacket_MapChunk::~cPacket_MapChunk()
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{
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if( m_CompressedData )
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{
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delete [] m_CompressedData;
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}
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}
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cPacket_MapChunk::cPacket_MapChunk(cChunk* a_Chunk)
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{
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m_PacketID = E_MAP_CHUNK;
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m_PosX = a_Chunk->GetPosX() * 16; // It has to be block coordinates
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m_PosY = (short)(a_Chunk->GetPosY() * 128);
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m_PosZ = a_Chunk->GetPosZ() * 16;
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m_SizeX = 15;
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m_SizeY = 127;
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m_SizeZ = 15;
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uLongf CompressedSize = compressBound( cChunk::c_BlockDataSize );
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char* CompressedBlockData = new char[CompressedSize];
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compress2( (Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)a_Chunk->pGetBlockData(), cChunk::c_BlockDataSize, Z_DEFAULT_COMPRESSION);
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m_CompressedData = CompressedBlockData;
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m_CompressedSize = CompressedSize;
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}
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cPacket_MapChunk::cPacket_MapChunk( const cPacket_MapChunk & a_Copy )
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{
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m_PacketID = E_MAP_CHUNK;
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m_PosX = a_Copy.m_PosX;
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m_PosY = a_Copy.m_PosY;
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m_PosZ = a_Copy.m_PosZ;
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m_SizeX = a_Copy.m_SizeX;
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m_SizeY = a_Copy.m_SizeY;
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m_SizeZ = a_Copy.m_SizeZ;
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m_CompressedSize = a_Copy.m_CompressedSize;
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m_CompressedData = new char[m_CompressedSize];
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memcpy( m_CompressedData, a_Copy.m_CompressedData, m_CompressedSize );
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}
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bool cPacket_MapChunk::Send(cSocket & a_Socket)
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{
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unsigned int TotalSize = c_Size + m_CompressedSize;
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char* Message = new char[TotalSize];
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unsigned int i = 0;
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AppendByte ( (char)m_PacketID, Message, i );
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AppendInteger ( m_PosX, Message, i );
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AppendShort ( m_PosY, Message, i );
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AppendInteger ( m_PosZ, Message, i );
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AppendByte ( m_SizeX, Message, i );
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AppendByte ( m_SizeY, Message, i );
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AppendByte ( m_SizeZ, Message, i );
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AppendInteger ( m_CompressedSize, Message, i );
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AppendData ( m_CompressedData, m_CompressedSize, Message, i );
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bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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}
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