2015-06-26 18:24:51 -04:00
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#pragma once
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#include "IncrementalRedstoneSimulator.h"
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class cRedstoneLampHandler : public cRedstoneHandler
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{
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public:
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cRedstoneLampHandler(cWorld & a_World) :
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cRedstoneHandler(a_World)
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{
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}
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inline static bool IsOn(BLOCKTYPE a_BlockType)
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{
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return (a_BlockType == E_BLOCK_REDSTONE_LAMP_ON);
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}
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virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
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{
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return 0;
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}
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virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
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{
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return 0;
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}
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virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
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{
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2015-12-24 10:57:45 -05:00
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// LOGD("Evaluating lamp (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
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2015-06-26 18:24:51 -04:00
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if (a_PoweringData.PowerLevel > 0)
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{
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if (!IsOn(a_BlockType))
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{
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m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, E_BLOCK_REDSTONE_LAMP_ON, 0);
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}
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}
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else
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{
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if (IsOn(a_BlockType))
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{
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m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, E_BLOCK_REDSTONE_LAMP_OFF, 0);
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}
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}
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return {};
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}
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virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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UNUSED(a_BlockType);
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return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
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}
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};
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