131 lines
2.9 KiB
C
131 lines
2.9 KiB
C
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#pragma once
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#include "World.h"
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#include "Vector3.h"
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class cRedstoneHandler
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{
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public:
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cRedstoneHandler(cWorld & a_World) :
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m_World(a_World)
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{
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}
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public:
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// Disable the copy constructor and assignment operator
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cRedstoneHandler(const cRedstoneHandler &) = delete;
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cRedstoneHandler & operator=(const cRedstoneHandler &) = delete;
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struct PoweringData
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{
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public:
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PoweringData(BLOCKTYPE a_PoweringBlock, unsigned char a_PowerLevel) :
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PoweringBlock(a_PoweringBlock),
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PowerLevel(a_PowerLevel)
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{
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}
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PoweringData(void) :
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PoweringBlock(E_BLOCK_AIR),
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PowerLevel(0)
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{
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}
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BLOCKTYPE PoweringBlock;
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unsigned char PowerLevel;
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inline friend bool operator < (const PoweringData & a_Lhs, const PoweringData & a_Rhs)
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{
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return (
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(a_Lhs.PowerLevel < a_Rhs.PowerLevel) ||
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(
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(a_Lhs.PowerLevel == a_Rhs.PowerLevel) &&
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((a_Lhs.PoweringBlock == E_BLOCK_REDSTONE_WIRE) && (a_Rhs.PoweringBlock != E_BLOCK_REDSTONE_WIRE))
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)
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);
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}
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inline friend bool operator == (const PoweringData & a_Lhs, const PoweringData & a_Rhs)
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{
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return (a_Lhs.PowerLevel == a_Rhs.PowerLevel);
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}
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inline friend bool operator != (const PoweringData & a_Lhs, const PoweringData & a_Rhs)
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{
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return !operator ==(a_Lhs, a_Rhs);
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}
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};
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virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) = 0;
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virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) = 0;
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virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) = 0;
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virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) = 0;
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// Force a virtual destructor
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virtual ~cRedstoneHandler() {}
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protected:
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cWorld & m_World;
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template <class Container>
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static const Container StaticAppend(const Container && a_Lhs, const Container && a_Rhs)
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{
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Container ToReturn = a_Lhs;
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std::copy(a_Rhs.begin(), a_Rhs.end(), std::back_inserter(ToReturn));
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return ToReturn;
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}
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inline static const Vector3i OffsetYP()
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{
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return Vector3i(0, 1, 0);
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}
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inline static const Vector3i OffsetYM()
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{
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return Vector3i(0, -1, 0);
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}
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static const cVector3iArray GetAdjustedRelatives(const Vector3i & a_Position, const cVector3iArray & a_Relatives)
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{
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cVector3iArray Adjusted = a_Relatives;
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std::for_each(Adjusted.begin(), Adjusted.end(), [a_Position](cVector3iArray::value_type & a_Entry) { a_Entry += a_Position; });
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return Adjusted;
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}
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inline static const cVector3iArray GetRelativeAdjacents()
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{
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return
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{
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{
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{ 1, 0, 0 },
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{ -1, 0, 0 },
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{ 0, 1, 0 },
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{ 0, -1, 0 },
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{ 0, 0, 1 },
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{ 0, 0, -1 },
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}
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};
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}
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inline static const cVector3iArray GetRelativeLaterals()
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{
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return
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{
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{
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{ 1, 0, 0 },
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{ -1, 0, 0 },
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{ 0, 0, 1 },
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{ 0, 0, -1 },
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}
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};
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}
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};
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