2014-07-17 04:24:29 -04:00
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// WitherSkullEntity.cpp
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// Implements the cWitherSkullEntity class representing the entity used by both blue and black wither skulls
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2014-06-06 03:16:33 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "WitherSkullEntity.h"
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#include "../World.h"
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cWitherSkullEntity::cWitherSkullEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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2014-07-17 04:24:29 -04:00
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super(pkWitherSkull, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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2014-06-06 03:16:33 -04:00
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{
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SetSpeed(a_Speed);
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}
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void cWitherSkullEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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// TODO: Explode
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// TODO: Apply wither effect to entities nearby
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Destroy();
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}
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void cWitherSkullEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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// TODO: If entity is Ender Crystal, destroy it
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a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
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// TODO: Explode
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// TODO: Apply wither effect to entity and others nearby
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Destroy(true);
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}
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2014-07-17 04:24:29 -04:00
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