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cuberite-2a/src/UI/AnvilWindow.h

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// AnvilWindow.h
// Representing the UI window for the anvil block
#pragma once
#include "Window.h"
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class cAnvilWindow:
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public cWindow
{
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using Super = cWindow;
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public:
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cAnvilWindow(Vector3i a_BlockPos);
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/** Gets the repaired item name. */
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AString GetRepairedItemName(void) const;
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/** Set the repaired item name. */
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void SetRepairedItemName(const AString & a_Name, cPlayer * a_Player);
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/** Gets the Position from the Anvil */
const Vector3i & GetBlockPos() { return m_BlockPos; }
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virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
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protected:
cSlotAreaAnvil * m_AnvilSlotArea;
AString m_RepairedItemName;
Vector3i m_BlockPos;
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};