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cuberite-2a/src/Generating/CMakeLists.txt

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target_sources(
${CMAKE_PROJECT_NAME} PRIVATE
2013-12-10 21:39:20 +00:00
BioGen.cpp
Caves.cpp
ChunkDesc.cpp
ChunkGenerator.cpp
CompoGen.cpp
CompoGenBiomal.cpp
ComposableGenerator.cpp
DistortedHeightmap.cpp
2014-08-26 12:16:33 +00:00
DungeonRoomsFinisher.cpp
EndGen.cpp
Obsidian pillars, end fountain, not Ender dragon spawning (#4993) * added generator for obsidian pillars and central fountain which then is used for the exit portal * checkstyle * checkstyle the second * fixed clang removed magic number added Clamp * make the pillars configurable * fixed clang added warning if there was a unknown value if the tower should have a cage or not * forgot to cancel on unkwon value * fixed clang this time maybe * added new generator to generator test * fixed test * added prefab generation for end fountain * fixed checkstyle and updated the prefab * added ender dragon spawning made the fountain positioning dynamic removed fountain placement functions * added enderdragon stuff to testing * pls compile * added changes suggested by @peterbell10 * fixed clang * added debug for further research on the ARM build * ok - it wasn't my tower placement * checking in setup * readded the fountain schematic * removed finisher * readded generator * removed generator trigger - kept ini file access * using cChunkDef function to calculate abs pos of endercrystal * yes, I know it's unused... * commented everything in the ComposableGenerator.cpp - so only the new class in compiled in but not called at all * don't compile in the new generator at all (removed from CMakeLists.txt) * readded the new generator * readded the new generator * removed debug output * made the towers generate acrocc chunk borders * fixed bad merge * fixed clang * fixed clang * generate the dragon 20 blocks above terrain * trying to fixed weird undefined reference * maybe this fixes the weird behaviour * takes chunk width as parameter now * added new comments with info to generated structures removed ender dragon spawning removed chunkwidth from parameter * fixed linker * maybe fixed linking. tried with gc and clang * fixed ender crystal * fixed test * updated output strings * fixed build * fixed up test * fixed test compile * fixed test - cant get the tests to show up * removed the semicolon * maybe this is the fix? * at this point i have no idea - in MVSC it works * removed the ender dragon Co-authored-by: 12xx12 <12xx12100@gmail.com>
2021-04-08 10:18:18 +00:00
EnderDragonFightStructuresGen.cpp
FinishGen.cpp
GridStructGen.cpp
HeiGen.cpp
MineShafts.cpp
Noise3DGenerator.cpp
PieceGeneratorBFSTree.cpp
PieceModifier.cpp
PiecePool.cpp
2015-11-11 09:32:42 +00:00
PieceStructuresGen.cpp
Prefab.cpp
PrefabPiecePool.cpp
2015-11-11 09:32:42 +00:00
PrefabStructure.cpp
Ravines.cpp
RoughRavines.cpp
SinglePieceStructuresGen.cpp
StructGen.cpp
Trees.cpp
TwoHeights.cpp
2015-11-11 09:32:42 +00:00
VerticalLimit.cpp
VerticalStrategy.cpp
VillageGen.cpp
2013-12-10 23:22:34 +00:00
BioGen.h
Caves.h
ChunkDesc.h
ChunkGenerator.h
CompoGen.h
CompoGenBiomal.h
ComposableGenerator.h
CompositedHeiGen.h
DistortedHeightmap.h
2014-08-26 12:16:33 +00:00
DungeonRoomsFinisher.h
EndGen.h
Obsidian pillars, end fountain, not Ender dragon spawning (#4993) * added generator for obsidian pillars and central fountain which then is used for the exit portal * checkstyle * checkstyle the second * fixed clang removed magic number added Clamp * make the pillars configurable * fixed clang added warning if there was a unknown value if the tower should have a cage or not * forgot to cancel on unkwon value * fixed clang this time maybe * added new generator to generator test * fixed test * added prefab generation for end fountain * fixed checkstyle and updated the prefab * added ender dragon spawning made the fountain positioning dynamic removed fountain placement functions * added enderdragon stuff to testing * pls compile * added changes suggested by @peterbell10 * fixed clang * added debug for further research on the ARM build * ok - it wasn't my tower placement * checking in setup * readded the fountain schematic * removed finisher * readded generator * removed generator trigger - kept ini file access * using cChunkDef function to calculate abs pos of endercrystal * yes, I know it's unused... * commented everything in the ComposableGenerator.cpp - so only the new class in compiled in but not called at all * don't compile in the new generator at all (removed from CMakeLists.txt) * readded the new generator * readded the new generator * removed debug output * made the towers generate acrocc chunk borders * fixed bad merge * fixed clang * fixed clang * generate the dragon 20 blocks above terrain * trying to fixed weird undefined reference * maybe this fixes the weird behaviour * takes chunk width as parameter now * added new comments with info to generated structures removed ender dragon spawning removed chunkwidth from parameter * fixed linker * maybe fixed linking. tried with gc and clang * fixed ender crystal * fixed test * updated output strings * fixed build * fixed up test * fixed test compile * fixed test - cant get the tests to show up * removed the semicolon * maybe this is the fix? * at this point i have no idea - in MVSC it works * removed the ender dragon Co-authored-by: 12xx12 <12xx12100@gmail.com>
2021-04-08 10:18:18 +00:00
EnderDragonFightStructuresGen.h
FinishGen.h
GridStructGen.h
HeiGen.h
2014-10-26 19:12:29 +00:00
IntGen.h
MineShafts.h
Noise3DGenerator.h
PieceGeneratorBFSTree.h
PieceModifier.h
PiecePool.h
2015-11-11 09:32:42 +00:00
PieceStructuresGen.h
Prefab.h
PrefabPiecePool.h
2015-11-11 09:32:42 +00:00
PrefabStructure.h
ProtIntGen.h
Ravines.h
RoughRavines.h
ShapeGen.cpp
SinglePieceStructuresGen.h
StructGen.h
Trees.h
TwoHeights.h
2015-11-11 09:32:42 +00:00
VerticalLimit.h
VerticalStrategy.h
VillageGen.h
)