2012-12-19 16:19:36 -05:00
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#pragma once
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#include "BlockEntity.h"
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#include "UI/WindowOwner.h"
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2013-04-10 17:40:30 -04:00
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#include "ItemGrid.h"
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2012-12-19 16:19:36 -05:00
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namespace Json
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{
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class Value;
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}
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class cClientHandle;
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class cServer;
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class cDispenserEntity :
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public cBlockEntity,
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public cBlockEntityWindowOwner
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{
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public:
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cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
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virtual ~cDispenserEntity();
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virtual void Destroy(void);
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2012-12-19 16:19:36 -05:00
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2013-04-01 16:56:25 -04:00
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bool LoadFromJson(const Json::Value & a_Value);
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2012-12-19 16:19:36 -05:00
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2013-04-01 16:56:25 -04:00
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// cBlockEntity overrides:
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virtual void SaveToJson(Json::Value & a_Value) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual bool Tick(float a_Dt) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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2012-12-19 16:19:36 -05:00
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2013-04-10 17:40:30 -04:00
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const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); }
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2012-12-19 16:19:36 -05:00
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2013-04-10 17:40:30 -04:00
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void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); }
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2012-12-26 12:16:33 -05:00
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2013-04-10 17:40:30 -04:00
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/// Sets the dispenser to dispense an item in the next tick
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void Activate(void);
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const cItemGrid & GetContents(void) const { return m_Contents; }
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cItemGrid & GetContents(void) { return m_Contents; }
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2012-12-19 16:19:36 -05:00
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private:
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cItemGrid m_Contents;
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bool m_ShouldDispense; ///< If true, the dispenser will dispense an item in the next tick
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2012-12-26 12:16:33 -05:00
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2013-04-10 17:40:30 -04:00
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void Dispense(void);
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2012-12-19 16:19:36 -05:00
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};
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