2014-12-13 09:06:55 -05:00
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// EnderChestWindow.h
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// Representing the UI window for the enderchest block
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#pragma once
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#include "Window.h"
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#include "../BlockEntities/EnderChestEntity.h"
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class cEnderChestWindow :
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public cWindow
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{
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typedef cWindow super;
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public:
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2015-03-10 14:40:53 -04:00
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cEnderChestWindow(cEnderChestEntity * a_EnderChest);
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~cEnderChestWindow();
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virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
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2014-12-13 12:49:11 -05:00
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2014-12-13 09:06:55 -05:00
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protected:
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cWorld * m_World;
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int m_BlockX, m_BlockY, m_BlockZ; // Position of the enderchest, for the window-close packet
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};
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