50 lines
632 B
C++
50 lines
632 B
C++
|
|
||
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||
|
|
||
|
#include "Blaze.h"
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
cBlaze::cBlaze()
|
||
|
{
|
||
|
m_MobType = 61;
|
||
|
GetMonsterConfig("Blaze");
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
cBlaze::~cBlaze()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
bool cBlaze::IsA( const char* a_EntityType )
|
||
|
{
|
||
|
if( strcmp( a_EntityType, "cBlaze" ) == 0 ) return true;
|
||
|
return cMonster::IsA( a_EntityType );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
void cBlaze::KilledBy( cEntity* a_Killer )
|
||
|
{
|
||
|
cItems Drops;
|
||
|
AddRandomDropItem(Drops, 0, 1, E_ITEM_BLAZE_ROD);
|
||
|
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
|
||
|
|
||
|
cMonster::KilledBy( a_Killer );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|