2014-03-15 01:45:25 +00:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "HangingEntity.h"
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#include "Player.h"
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2018-08-29 00:51:25 +00:00
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#include "../ClientHandle.h"
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2014-03-15 01:45:25 +00:00
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2019-09-29 12:59:24 +00:00
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cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, Vector3d a_Pos) :
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2020-04-13 16:38:06 +00:00
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Super(a_EntityType, a_Pos, 0.8, 0.8),
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2015-03-13 22:29:27 +00:00
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m_Facing(cHangingEntity::BlockFaceToProtocolFace(a_Facing))
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2014-03-15 01:45:25 +00:00
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{
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SetMaxHealth(1);
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SetHealth(1);
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}
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void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle)
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{
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2015-03-13 22:29:27 +00:00
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SetYaw(GetProtocolFacing() * 90);
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2014-03-15 01:45:25 +00:00
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}
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