1b6f073be1
from the days of DOS. The author, Simon Howard, has worked to insure Chocolate Doom, which is nothing more than a directly modified version of the released iD Software source code, has zero changes that affect gameplay, look, or feel, and also re-created a DOS-like setup program to configure the game much like the original setup.exe. from MAINTAINER Ryan Freeman
22 lines
1.0 KiB
Plaintext
22 lines
1.0 KiB
Plaintext
Chocolate Doom is a portable branch of the classic doom.exe experience
|
|
from the days of DOS. The author, Simon Howard, has worked to insure
|
|
Chocolate Doom, which is nothing more than a directly modified version
|
|
of the released iD Software source code, has zero changes that affect
|
|
gameplay, look, or feel, and also re-created a DOS-like setup program to
|
|
configure the game much like the original setup.exe.
|
|
|
|
Chocolate Doom provides:
|
|
chocolate-doom - the game
|
|
chocolate-setup - the game setup program
|
|
chocolate-server - server for up to 4-player net games
|
|
|
|
Due to the port re-implimenting the original game as closely as
|
|
possible, all original game PWADs and demos work flawlessly. Other
|
|
original features include a PC-speaker driver written with OpenBSD in
|
|
mind, just like the DOS PC-speaker driver, and a working -left and
|
|
-right network command parameter system for the 'surround display' setup
|
|
that was obtainable with the original DOS executables over an IPX
|
|
network.
|
|
|
|
Check the chocolate-*(6) manpages for additional information.
|