openbsd-ports/games/quake/files/snd_openbsd.c
espie 39429549e3 Quake. Needs you to have datafiles to be useful.
Original by Maurices Nonnekes, a few tweaks (sound, i386 optimizations,
longer save menus) by me.

The client/server part probably still needs some work... 
and it is definitely unaudited.

Packaging might be changed to account for docs...

In fact, I really need `common' package files and reference counting...
2001-08-03 13:02:16 +00:00

177 lines
3.8 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/types.h>
#ifdef HAVE_SYS_IOCTL_H
# include <sys/ioctl.h>
#endif
#ifdef HAVE_SYS_MMAN_H
# include <sys/mman.h>
#endif
# include <sys/audioio.h>
static int audio_fd;
static int snd_inited;
static int tryrates[] = { 11025, 22051, 44100, 8000 };
qboolean SNDDMA_Init(void)
{
int rc;
int fmt;
int tmp;
int i;
char *s;
audio_info_t info;
int caps;
snd_inited = 0;
// open /dev/dsp, confirm capability to mmap, and get size of dma buffer
// XXX Must open audio Read-Write for now for dma to work !!!
audio_fd = open("/dev/audio", O_RDWR);
if (audio_fd < 0)
{
perror("/dev/audio");
Con_Printf("Could not open /dev/audio\n");
return 0;
}
if (ioctl(audio_fd, AUDIO_GETPROPS, &caps)==-1)
{
perror("/dev/audio");
Con_Printf("Sound driver does not understand GETPROPS\n");
close(audio_fd);
return 0;
}
if (!(caps & AUDIO_PROP_MMAP))
{
Con_Printf("Sorry but your soundcard doesn't support mmap\n");
close(audio_fd);
return 0;
}
shm = &sn;
shm->splitbuffer = 0;
// set sample bits & speed
shm->samplebits = 16;
shm->speed = 11025;
s = getenv("QUAKE_SOUND_CHANNELS");
if (s) shm->channels = atoi(s);
else if ((i = COM_CheckParm("-sndmono")) != 0)
shm->channels = 1;
else if ((i = COM_CheckParm("-sndstereo")) != 0)
shm->channels = 2;
else shm->channels = 2;
AUDIO_INITINFO(&info);
info.play.precision = shm->samplebits;
info.play.sample_rate = 11025;
info.play.encoding = AUDIO_ENCODING_SLINEAR_LE;
info.play.channels = shm->channels;
if (ioctl(audio_fd, AUDIO_SETINFO, &info) == -1) {
Con_Printf("Bad encoding size\n");
close(audio_fd);
return 0;
}
ioctl(audio_fd, AUDIO_GETINFO, &info);
shm->speed = info.play.sample_rate;
shm->samples = info.play.buffer_size / (shm->samplebits/8);
shm->submission_chunk = 1;
// memory map the dma buffer
// XXX This is absurd but dma does not work if not mmapped read/write.
shm->buffer = (unsigned char *) mmap(NULL, info.play.buffer_size,
PROT_READ|PROT_WRITE, MAP_FILE|MAP_SHARED, audio_fd, 0);
// if (!shm->buffer || shm->buffer == (unsigned char *)-1)
if (shm->buffer == MAP_FAILED)
{
perror("/dev/audio");
Con_Printf("Could not mmap /dev/audio\n");
close(audio_fd);
return 0;
}
shm->samplepos = 0;
snd_inited = 1;
return 1;
}
int SNDDMA_GetDMAPos(void)
{
audio_offset_t count;
if (!snd_inited) return 0;
if (ioctl(audio_fd, AUDIO_GETOOFFS, &count)==-1)
{
perror("/dev/audio");
Con_Printf("Uh, sound dead.\n");
close(audio_fd);
snd_inited = 0;
return 0;
}
// shm->samplepos = (count.bytes / (shm->samplebits / 8)) & (shm->samples-1);
// fprintf(stderr, "%d \r", count.ptr);
shm->samplepos = count.offset / (shm->samplebits / 8);
return shm->samplepos;
}
void SNDDMA_Shutdown(void)
{
if (snd_inited)
{
close(audio_fd);
snd_inited = 0;
}
}
/*
==============
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
===============
*/
void SNDDMA_Submit(void)
{
}