Tested with Unexplored.
Changelog:
21.03
New Features:
* Added support for tracing FNA3D call streams. FNA3D binaries built with tracing enabled will capture FNA3D calls and serialize them to a file, which can be played back on any platform and renderer with the program found in the replay/ folder. Note that these traces contains texture/buffer data, so be careful to respect copyrights regarding game data!
Fixes:
* Fix a possible crash when calling SetRenderTargets with 0 targets but a non-null target array
* Micro-optimize OpenGL thread commands by skipping the round-trip through the public FNA3D API
* Continued work on the Vulkan pre-release
21.02
New Features:
* Added FNA3D_SysRenderer.h, which contains extensions for external graphics middleware interop
Fixes:
* Fix VPOS for OpenGL ES contexts
* Pipeline cache data is now properly invalidated when associated shaders are deleted
* Wrap-up work on the Vulkan beta, now in the release candidate stage
** Added FNA3D_VULKAN_MEMORY_REQUIREMENT
** Added FNA3D_VULKAN_PIPELINE_CACHE_FILE_NAME