313837a2ff
the same audio engine as quake * use -pthread instead of -lpthread for pthreads linkage * oa defines an ALIGN macro, rename it to QALIGN to avoid clashing with the ALIGN macro from machine/param.h * use /dev/arandom instead of /dev/urandom ok jasper@
19 lines
683 B
Plaintext
19 lines
683 B
Plaintext
$OpenBSD: patch-code_renderer_tr_surface_c,v 1.1 2010/05/27 03:47:28 jakemsr Exp $
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--- code/renderer/tr_surface.c.orig Mon May 3 04:42:28 2010
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+++ code/renderer/tr_surface.c Mon May 3 04:42:47 2010
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@@ -615,10 +615,10 @@ static void LerpMeshVertexes_altivec(md3Surface_t *sur
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{
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short *oldXyz, *newXyz, *oldNormals, *newNormals;
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float *outXyz, *outNormal;
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- float oldXyzScale ALIGN(16);
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- float newXyzScale ALIGN(16);
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- float oldNormalScale ALIGN(16);
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- float newNormalScale ALIGN(16);
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+ float oldXyzScale QALIGN(16);
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+ float newXyzScale QALIGN(16);
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+ float oldNormalScale QALIGN(16);
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+ float newNormalScale QALIGN(16);
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int vertNum;
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unsigned lat, lng;
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int numVerts;
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