openbsd-ports/games/openarena/patches
jakemsr 313837a2ff * use the sndio backend from games/quake, since ao uses (essentially)
the same audio engine as quake
* use -pthread instead of -lpthread for pthreads linkage
* oa defines an ALIGN macro, rename it to QALIGN to avoid clashing
  with the ALIGN macro from machine/param.h
* use /dev/arandom instead of /dev/urandom
ok jasper@
2010-05-27 03:47:28 +00:00
..
patch-code_client_libmumblelink_c
patch-code_client_snd_dma_c * use the sndio backend from games/quake, since ao uses (essentially) 2010-05-27 03:47:28 +00:00
patch-code_qcommon_net_ip_c
patch-code_qcommon_q_platform_h
patch-code_qcommon_q_shared_h * use the sndio backend from games/quake, since ao uses (essentially) 2010-05-27 03:47:28 +00:00
patch-code_qcommon_vm_interpreted_c
patch-code_renderer_tr_local_h * use the sndio backend from games/quake, since ao uses (essentially) 2010-05-27 03:47:28 +00:00
patch-code_renderer_tr_surface_c * use the sndio backend from games/quake, since ao uses (essentially) 2010-05-27 03:47:28 +00:00
patch-code_sys_sys_unix_c * use the sndio backend from games/quake, since ao uses (essentially) 2010-05-27 03:47:28 +00:00
patch-Makefile * use the sndio backend from games/quake, since ao uses (essentially) 2010-05-27 03:47:28 +00:00