openbsd-ports/games/bzflag/patches/patch-src_platform_SDLMedia_cxx
ajacoutot 3b5c5051ef Update to bzflag-2.4.2.
from Brad
2012-09-03 07:19:34 +00:00

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$OpenBSD: patch-src_platform_SDLMedia_cxx,v 1.4 2012/09/03 07:19:34 ajacoutot Exp $
--- src/platform/SDLMedia.cxx.orig Sun Jul 15 19:32:02 2012
+++ src/platform/SDLMedia.cxx Tue Aug 7 07:18:22 2012
@@ -109,8 +109,7 @@ bool SDLMedia::openAudio()
// how big a fragment to use? we want to hold at around 1/10th of
// a second.
- // probably SDL is using multiple buffering, make it a 3rd
- int fragmentSize = (int)(0.03f * (float)audioOutputRate);
+ int fragmentSize = (int)(0.1f * (float)audioOutputRate);
int n;
n = 0;