$OpenBSD: patch-src_platform_SDLMedia_cxx,v 1.4 2012/09/03 07:19:34 ajacoutot Exp $ --- src/platform/SDLMedia.cxx.orig Sun Jul 15 19:32:02 2012 +++ src/platform/SDLMedia.cxx Tue Aug 7 07:18:22 2012 @@ -109,8 +109,7 @@ bool SDLMedia::openAudio() // how big a fragment to use? we want to hold at around 1/10th of // a second. - // probably SDL is using multiple buffering, make it a 3rd - int fragmentSize = (int)(0.03f * (float)audioOutputRate); + int fragmentSize = (int)(0.1f * (float)audioOutputRate); int n; n = 0;