11 Commits

Author SHA1 Message Date
kn
7a93f19609 Use EXTRACT_SUFX in DISTFILES, tweak \r license cleanup 2019-11-03 12:36:04 +00:00
kn
7bc8d84390 Fix HOMEPAGE and MASTER_SITES, ship license files
Prodded by danj's broken HOMEPAGE sweep,
initial diff using MASTER_SITES from Debian from MAINTAINER Paul de Weerd,
license packaging and updated diff from jsg
2019-11-03 12:21:55 +00:00
kn
3a02c26ae3 Drop games/doomdata/doom{1,2}
HOMEPAGE is broken and PERMIT_* says "Commercial game data files".  From
MAINTAINER Paul de Weerd:

These ports really don't add much value.  PERMIT_*
says "Commercial game data files", so you have to already have the
WADs to be able to build a pkg.

Of course, then you can distribute the pkg to a set of machines for a
nice fragfest .. but you could also distribute the WADs themselves
with ansible or even a simple shell script and some ssh/scp.

So, I propose to remove these two ports and simply keep only the
shareware WAD available as a pkg.

Agreement that commercial game assets should not be packaged,
OK jsg kili daniel kn
2019-11-03 11:50:10 +00:00
naddy
ae1cb22cb2 Switch to PERMIT_(DISTFILES|PACKAGE).
CDROM restrictions are no longer applicable.
2019-07-14 02:16:50 +00:00
sthen
484cf3de0c replace simple PERMIT_PACKAGE_CDROM=Yes with PERMIT_PACKAGE=Yes 2019-07-12 20:45:45 +00:00
naddy
570aa62a9c Drop remaining MD5/RMD160/SHA1 checksums. 2015-01-18 03:12:39 +00:00
espie
9cd014a3ca PERMIT_* / REGRESS->TEST sweep 2013-03-11 11:02:49 +00:00
sthen
9615c3d6d8 zap trailing whitespace in files where it's present on PERMIT_* lines 2012-10-15 15:18:31 +00:00
rfreeman
05118c0a0b Games data directory now ${PREFIX}/share/doom, to fit with where other
game ports put their data.  Coincides with chocolate-doom update.

OK weerd@ (MAINTAINER) and phessler@
2012-03-23 09:05:22 +00:00
espie
100f0c7870 SUBDIR += is wrong: it means the makefile will pick up SUBDIR from env, thus
breaking cd /usr/ports && SUBDIR=some/path make something for
category makefiles. While there, also put spaces around += uniformously.
okay naddy@, jasper@
2010-02-01 17:00:12 +00:00
phessler
35577d8da6 WAD files for DOOM I. You need an official copy of DOOM to play these
plus an installed version of a Doom clone (such as
games/chocolate-doom and/or games/prboom).

WAD files for DOOM II. You need an official copy of DOOM II to play
these plus an installed version of a Doom clone (such as
games/chocolate-doom and/or games/prboom).

This is the shareware WAD file for DOOM I, consisting of the first
episode "Knee-Deep in the Dead" of the full Doom game. This datafile
can be used with games/chocolate-doom and/or games/prboom.

from MAINTAINER Paul de Weerd

"please commit" jasper
2009-06-05 22:31:44 +00:00