Prodded by danj's broken HOMEPAGE sweep,
initial diff using MASTER_SITES from Debian from MAINTAINER Paul de Weerd,
license packaging and updated diff from jsg
HOMEPAGE is broken and PERMIT_* says "Commercial game data files". From
MAINTAINER Paul de Weerd:
These ports really don't add much value. PERMIT_*
says "Commercial game data files", so you have to already have the
WADs to be able to build a pkg.
Of course, then you can distribute the pkg to a set of machines for a
nice fragfest .. but you could also distribute the WADs themselves
with ansible or even a simple shell script and some ssh/scp.
So, I propose to remove these two ports and simply keep only the
shareware WAD available as a pkg.
Agreement that commercial game assets should not be packaged,
OK jsg kili daniel kn
breaking cd /usr/ports && SUBDIR=some/path make something for
category makefiles. While there, also put spaces around += uniformously.
okay naddy@, jasper@
plus an installed version of a Doom clone (such as
games/chocolate-doom and/or games/prboom).
WAD files for DOOM II. You need an official copy of DOOM II to play
these plus an installed version of a Doom clone (such as
games/chocolate-doom and/or games/prboom).
This is the shareware WAD file for DOOM I, consisting of the first
episode "Knee-Deep in the Dead" of the full Doom game. This datafile
can be used with games/chocolate-doom and/or games/prboom.
from MAINTAINER Paul de Weerd
"please commit" jasper