Drop games/doomdata/doom{1,2}

HOMEPAGE is broken and PERMIT_* says "Commercial game data files".  From
MAINTAINER Paul de Weerd:

These ports really don't add much value.  PERMIT_*
says "Commercial game data files", so you have to already have the
WADs to be able to build a pkg.

Of course, then you can distribute the pkg to a set of machines for a
nice fragfest .. but you could also distribute the WADs themselves
with ansible or even a simple shell script and some ssh/scp.

So, I propose to remove these two ports and simply keep only the
shareware WAD available as a pkg.

Agreement that commercial game assets should not be packaged,
OK jsg kili daniel kn
This commit is contained in:
kn 2019-11-03 11:50:10 +00:00
parent ed14c2b600
commit 3a02c26ae3
9 changed files with 1 additions and 83 deletions

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@ -1,8 +1,6 @@
# $OpenBSD: Makefile,v 1.2 2010/02/01 17:00:13 espie Exp $
# $OpenBSD: Makefile,v 1.3 2019/11/03 11:50:10 kn Exp $
SUBDIR =
SUBDIR += shareware
SUBDIR += doom1
SUBDIR += doom2
.include <bsd.port.subdir.mk>

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@ -1,32 +0,0 @@
# $OpenBSD: Makefile,v 1.5 2019/07/14 02:16:51 naddy Exp $
COMMENT = DOOM I data files
DISTFILES = doom.wad
PKGNAME = doom1data-1.0
REVISION = 0
CATEGORIES = games
EXTRACT_ONLY =
HOMEPAGE = http://www.idsoftware.com/games/doom/doom-collectors/
MAINTAINER = Paul de Weerd <weerd@weirdnet.nl>
PKG_ARCH = *
# Commercial game data files (for GPL'ed game)
PERMIT_PACKAGE = Commercial game data files
PERMIT_DISTFILES = Commercial game data files
FETCH_MANUALLY = "You must copy the original DOOM.WAD from your"
FETCH_MANUALLY += "original distribution media and copy it to"
FETCH_MANUALLY += "${FULLDISTDIR}."
do-build:
do-install:
${INSTALL_DATA_DIR} ${PREFIX}/share/doom/
${INSTALL_DATA} ${FULLDISTDIR}/doom.wad ${PREFIX}/share/doom/doom.wad
.include <bsd.port.mk>

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SHA256 (doom.wad) = b982GEe0YijP69nzrwnNhEKCrHXz7bthykyycQPOLn8=
SIZE (doom.wad) = 12408292

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WAD files for DOOM I. You need an official copy of DOOM to play these
plus an installed version of a Doom clone (such as
games/chocolate-doom and/or games/prboom).

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@ -1,3 +0,0 @@
@comment $OpenBSD: PLIST,v 1.2 2012/03/23 09:05:22 rfreeman Exp $
share/doom/
share/doom/doom.wad

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# $OpenBSD: Makefile,v 1.5 2019/07/14 02:16:51 naddy Exp $
COMMENT = DOOM II data files
DISTFILES = doom2.wad
PKGNAME = doom2data-1.0
REVISION = 0
CATEGORIES = games
EXTRACT_ONLY =
HOMEPAGE = http://www.idsoftware.com/games/doom/doom-collectors/
MAINTAINER = Paul de Weerd <weerd@weirdnet.nl>
PKG_ARCH = *
# Commercial game data files (for GPL'ed game)
PERMIT_PACKAGE = Commercial game data files
PERMIT_DISTFILES = Commercial game data files
FETCH_MANUALLY = "You must copy the original DOOM2.WAD from your"
FETCH_MANUALLY += "original distribution media and copy it to"
FETCH_MANUALLY += "${FULLDISTDIR}."
do-build:
do-install:
${INSTALL_DATA_DIR} ${PREFIX}/share/doom/
${INSTALL_DATA} ${FULLDISTDIR}/doom2.wad ${PREFIX}/share/doom/doom2.wad
.include <bsd.port.mk>

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SHA256 (doom2.wad) = wxzSAGXMVBB7zki4608/NTNS8l7w2J1aHvXrKgMRfwk=
SIZE (doom2.wad) = 14612688

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WAD files for DOOM II. You need an official copy of DOOM II to play
these plus an installed version of a Doom clone (such as
games/chocolate-doom and/or games/prboom).

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@ -1,3 +0,0 @@
@comment $OpenBSD: PLIST,v 1.2 2012/03/23 09:05:23 rfreeman Exp $
share/doom/
share/doom/doom2.wad