Drop games/doomdata/doom{1,2}
HOMEPAGE is broken and PERMIT_* says "Commercial game data files". From MAINTAINER Paul de Weerd: These ports really don't add much value. PERMIT_* says "Commercial game data files", so you have to already have the WADs to be able to build a pkg. Of course, then you can distribute the pkg to a set of machines for a nice fragfest .. but you could also distribute the WADs themselves with ansible or even a simple shell script and some ssh/scp. So, I propose to remove these two ports and simply keep only the shareware WAD available as a pkg. Agreement that commercial game assets should not be packaged, OK jsg kili daniel kn
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# $OpenBSD: Makefile,v 1.2 2010/02/01 17:00:13 espie Exp $
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# $OpenBSD: Makefile,v 1.3 2019/11/03 11:50:10 kn Exp $
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SUBDIR =
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SUBDIR += shareware
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SUBDIR += doom1
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SUBDIR += doom2
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.include <bsd.port.subdir.mk>
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# $OpenBSD: Makefile,v 1.5 2019/07/14 02:16:51 naddy Exp $
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COMMENT = DOOM I data files
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DISTFILES = doom.wad
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PKGNAME = doom1data-1.0
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REVISION = 0
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CATEGORIES = games
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EXTRACT_ONLY =
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HOMEPAGE = http://www.idsoftware.com/games/doom/doom-collectors/
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MAINTAINER = Paul de Weerd <weerd@weirdnet.nl>
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PKG_ARCH = *
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# Commercial game data files (for GPL'ed game)
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PERMIT_PACKAGE = Commercial game data files
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PERMIT_DISTFILES = Commercial game data files
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FETCH_MANUALLY = "You must copy the original DOOM.WAD from your"
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FETCH_MANUALLY += "original distribution media and copy it to"
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FETCH_MANUALLY += "${FULLDISTDIR}."
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do-build:
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do-install:
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${INSTALL_DATA_DIR} ${PREFIX}/share/doom/
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${INSTALL_DATA} ${FULLDISTDIR}/doom.wad ${PREFIX}/share/doom/doom.wad
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.include <bsd.port.mk>
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SHA256 (doom.wad) = b982GEe0YijP69nzrwnNhEKCrHXz7bthykyycQPOLn8=
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SIZE (doom.wad) = 12408292
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WAD files for DOOM I. You need an official copy of DOOM to play these
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plus an installed version of a Doom clone (such as
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games/chocolate-doom and/or games/prboom).
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@comment $OpenBSD: PLIST,v 1.2 2012/03/23 09:05:22 rfreeman Exp $
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share/doom/
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share/doom/doom.wad
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# $OpenBSD: Makefile,v 1.5 2019/07/14 02:16:51 naddy Exp $
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COMMENT = DOOM II data files
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DISTFILES = doom2.wad
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PKGNAME = doom2data-1.0
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REVISION = 0
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CATEGORIES = games
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EXTRACT_ONLY =
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HOMEPAGE = http://www.idsoftware.com/games/doom/doom-collectors/
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MAINTAINER = Paul de Weerd <weerd@weirdnet.nl>
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PKG_ARCH = *
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# Commercial game data files (for GPL'ed game)
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PERMIT_PACKAGE = Commercial game data files
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PERMIT_DISTFILES = Commercial game data files
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FETCH_MANUALLY = "You must copy the original DOOM2.WAD from your"
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FETCH_MANUALLY += "original distribution media and copy it to"
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FETCH_MANUALLY += "${FULLDISTDIR}."
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do-build:
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do-install:
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${INSTALL_DATA_DIR} ${PREFIX}/share/doom/
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${INSTALL_DATA} ${FULLDISTDIR}/doom2.wad ${PREFIX}/share/doom/doom2.wad
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.include <bsd.port.mk>
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SHA256 (doom2.wad) = wxzSAGXMVBB7zki4608/NTNS8l7w2J1aHvXrKgMRfwk=
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SIZE (doom2.wad) = 14612688
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WAD files for DOOM II. You need an official copy of DOOM II to play
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these plus an installed version of a Doom clone (such as
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games/chocolate-doom and/or games/prboom).
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@comment $OpenBSD: PLIST,v 1.2 2012/03/23 09:05:23 rfreeman Exp $
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share/doom/
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share/doom/doom2.wad
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