Players move along in an artificial world and shoot each other using
various kinds of weapons, bullets, mines and bombs, rockets (smarts,
torpedos and nuclear), lasers; defend using cloaking devices, sensors,
transporters, autopilot etc.
XPilot's highlights include:
* True client/server based game; optimal speed for every player.
* Meta server with up to date information about servers hosting games
around the world.
* 'Real physics'; particles of explosions and sparks from your engines
all affect you if you're hit by them. This makes it possible to kill
someone by blowing them into a wall with engine thrust or shock waves
from explosions.
* Specialized editors for editing ship-shapes and maps.
* Adjustable gravity; adjustable by putting special attractors or
deflectors in the world, or by adjusting the global gravity in various
ways.
Some features are borrowed from classics like the Atari coin-ups
Asteriods and Gravitar, and the home-computer games Thrust (Commdore 64)
and Gravity Force (Commodore Amiga).
The main idea of the game is scoring points and having lots of fun.
Maintainer: Peter Valchev <pvalchev@toxiclinux.org>
interface. It currently supports 8 and 9-ball pool,
has cool settings like friction and collision drag.
The game has some minor problems and is going to improve,
with even more customizable features, adding network
support, making the engine more realistic.
MAINTAINER= Peter Valchev <pvalchev@toxiclinux.org>
Submitted by Peter Stromberg <home@wilfried.net>.
WMeyes is a pretty simple application: it sits in the
WindowMaker dock, and a pair of eyes track your cursor.
Actually, the program should work in all window managers,
but then you don't have a dock to sit it in, in which case
you might as well use xeyes.