Commit Graph

530 Commits

Author SHA1 Message Date
brad
bf2c4bc9d1 - remove one unnecessary patch and replace with use of
MAKE_FLAGS/ALL_TARGET
- rename patches
- store the score file in /var/games instead of ${PREFIX}/lib/connect4
- add proper INSTALL/DEINSTALL scripts to setup the score file and to
remind to remove it on deinstallation.
2001-08-11 03:17:12 +00:00
brad
5e6c15667a something quite a bit better then the original which just had junk and a
reference to the man page.
2001-08-11 02:59:38 +00:00
pvalchev
7d913c2500 careful with CFLAGS 2001-08-11 01:24:49 +00:00
pvalchev
0d740fb342 + lgeneral 2001-08-11 01:02:21 +00:00
pvalchev
6d7d22f41b oops 2001-08-11 00:59:59 +00:00
pvalchev
5a5e454990 import of lgeneral-0.5.0
turn-based strategy engine
2001-08-11 00:58:26 +00:00
pvalchev
6420136dc4 + heroes 2001-08-10 17:02:32 +00:00
pvalchev
9765d1d25c import of heroes-0.11
Heroes is similar to the "Tron" and "Nibbles" games of yore, but
includes many graphical improvements and new game features. In
it, you must maneuver a small vehicle around a world and collect
powerups while avoiding obstacles.

Flavors:
        sdl     - build with the Simple DirectMedia Layer library
                and SDL_mixer for the sound interface
        ggi     - build with the Generic Graphics Library
                no sound support
2001-08-10 17:00:16 +00:00
pvalchev
4d80d99705 Fix a typo: ERROR -> ERRORS 2001-08-10 02:53:55 +00:00
naddy
72330bae9d fix ggi dependency 2001-08-09 22:29:21 +00:00
pvalchev
79cdde28ee USE_X11 if no_x11 flavor isn't specified 2001-08-08 23:39:12 +00:00
lebel
6d826eb5e0 update games/angband to 2.9.3; from maintainer, Carsten Ilchmann <ci2@gmx.net> 2001-08-08 23:36:28 +00:00
pvalchev
1b61d25a74 + burgerspace 2001-08-07 05:15:16 +00:00
pvalchev
a199df33a3 import of burgerspace-1.5
Burgerspace is a BurgerTime clone for X. You are a chef and must walk
over hamburger ingredients (buns, meat and lettuce) to make them fall
from floor to floor, until they end up in the plates at the bottom of
the screen.

Uses the gengameng library by the same author, which uses SDL itself.
2001-08-07 05:13:34 +00:00
fgsch
3f622ff3b2 Add missing Yes after USE_X11=. 2001-08-06 12:55:28 +00:00
fgsch
fcce8e7a66 - Update to xboard 4.2.3.
- regenerate patch.
angelos@ ok.
2001-08-06 12:53:29 +00:00
fgsch
1c047b4132 Add missing sections to the header, so doing info shows the gnugo entry. 2001-08-06 10:08:27 +00:00
jsyn
cadc654103 Fix EXTRACT_CASES as workaround to handle poorly-named distfiles
ok espie@ in general, ok brad@
2001-08-05 20:46:50 +00:00
naddy
bdb223791a MASTER_SITES{,0} 2001-08-04 00:37:12 +00:00
fgsch
6391b98a29 * Update to xmahjongg 3.5.
* Regenerate patch.
2001-08-03 17:25:45 +00:00
espie
9b6f37e6ed +quake 2001-08-03 13:04:44 +00:00
espie
39429549e3 Quake. Needs you to have datafiles to be useful.
Original by Maurices Nonnekes, a few tweaks (sound, i386 optimizations,
longer save menus) by me.

The client/server part probably still needs some work... 
and it is definitely unaudited.

Packaging might be changed to account for docs...

In fact, I really need `common' package files and reference counting...
2001-08-03 13:02:16 +00:00
jsyn
23fe5a610f - remove gunshar dependencies
- change EXTRACT_CASES to match bsd.port.mk SHAR fix
ok pjanzen@
2001-07-30 21:03:16 +00:00
pvalchev
2ecd8f92db o Cheat on GNU autoconf/automake so that they do not get ran automagically,
as they are not required.
o Install the README as there is no other piece of documentation; heko@iki.fi
2001-07-29 01:43:42 +00:00
naddy
1568879cff add lincity, alphabetize 2001-07-29 00:11:17 +00:00
naddy
58b752e2ae Import of LinCity 1.11; submitted by Wilbern Cobb <cobb@vedge.com.ar>.
LinCity is a city/country simulation game.  You are required to build
and maintain a city.  You must feed, house, provide jobs and goods for
your residents.  Etc.
2001-07-29 00:07:34 +00:00
lebel
3c45b96cdf darn, conflict with teTeX binary bin/omega. Rename the binary bin/Omega;
pointed out by Jim Zajkowski <jim@jimz.net>
2001-07-28 17:05:01 +00:00
lebel
41c3baa4f2 +omega, +zangband and +zangband,no_x11 2001-07-28 16:35:07 +00:00
lebel
5a41929849 initial import of zangband-2.6.1:
--
The game of Zangband is a single player dungeon simulation. A player
may choose from a number of races, classes and magic realms when
creating a character (see charattr.txt [3]), and then "run" that
character over a period of days, weeks, even months. Deep down
inside, the real objective of the game is to increase your experience,
and certain other characteristics, and also to collect useful items,
to give you a decent chance against the great Serpent of Chaos, who
lurks somewhere in the depths of the dungeon.

The player will begin his adventure on the town level where he may
acquire supplies, weapons, armor, and magical devices by bartering
with various shop owners. After preparing for his adventure, the
player can descend into the dungeon where fantastic adventures await
his coming!

Flavors:
	no_x11	- build without X11 support

WWW: http://www.zangband.org/
2001-07-28 16:33:39 +00:00
lebel
b4fc3ab902 initial import of omega-0.90.4:
--
omega is a complex rogue-style game of dungeon exploration.  Unlike
other such games, there are a number of ways to "win", depending
on various actions taken during play. The ways you can get your
name on the hiscore board include becoming the highest ranked head
of a guild, sect, college, etc., as well as gaining the most points
figured from possessions and experience. The game (via the oracle)
may impose some structure on your exploration, but you need not
follow all of the oracle's advice. There *is* a "total winner"
status, by the way.

omega offers a richness of playing detail that goes beyond a simple
game like rogue. However, the majority of gameplay is very similar
to rogue, hack, ultrarogue, larn, and other such games. The player
is represented by the highlighted "@" symbol, objects and terrain
features are represented by non-alphabetic symbols, monsters are
represented by the various upper and lower case letters, and other
humans are represented by a non-highlighted "@". It is recommended
that the novice read the man pages for rogue or some other such
game and perhaps play a few games before playing omega.

WWW: http://www.alcyone.com/max/projects/omega/
2001-07-28 16:31:47 +00:00
pvalchev
b1439c7223 + sdlzombies 2001-07-26 19:14:46 +00:00
pvalchev
9461bd4a05 Import of sdlzombies-1.0.0
SdlZombies is based on a very old game that runs on ZX81
(Sinclair).

http://hocwp.free.fr/sdlzombies.html
2001-07-26 19:11:51 +00:00
pvalchev
f6de5a2259 - Install the README as there is no other piece of documentation
- Respect CC/CFLAGS and disable a hardcoded gcc optimization flag
heko@iki.fi
2001-07-25 17:23:50 +00:00
pvalchev
6dea3126f0 Update to icebreaker-1.1
* added manual page
* tiny change to error message when high score file can't be read
2001-07-25 08:52:06 +00:00
pvalchev
97f9561dda sync with sdl update here, too 2001-07-25 08:15:37 +00:00
pvalchev
5e5e804143 Bump SDL library minor in dependency after an update. 2001-07-25 08:07:45 +00:00
pvalchev
5cf6209e25 + icebreaker 2001-07-20 02:12:05 +00:00
pvalchev
a9a81d3c27 Import of icebreaker-1.09
SDL game similar to Jezzball, staring the linux penguin

WWW: http://www.mattdm.org/icebreaker/
2001-07-20 02:09:42 +00:00
pvalchev
293bccfadb apparently, we shouldn't care about LDFLAGS; thanks brad 2001-07-19 17:13:59 +00:00
pvalchev
4999299b28 Do not overwrite LDFLAGS, just append the needed libraries and pass its
contents to the build system.
2001-07-19 03:12:44 +00:00
lebel
d001029af7 fix the last sentence to something that make more sense; pvalchev@ 2001-07-18 16:32:55 +00:00
lebel
e930690d08 +sdlroids 2001-07-18 15:26:11 +00:00
lebel
1fe4bc5fbf initial import of sdlroids-1.3.4:
--
SDLRoids is essentially an Asteroids clone, but with a few extra
features, and some nice game physics. It is based of xhyperoid,
which is a UNIX port of the 16-bit Windows game Hyperoid. Major
changes from xhyperoid are that it's using SDL for sound and graphics,
has a couple of extra powerups and and that the shield behaves
differently.

The game can either run in windowed mode or in fullscreen mode. You
can (usually) switch between them during play by pressing Alt-Enter.

The play area (apart from the score/lives/etc. display) is square
and centred, just like in the the original Hyperoid did. This might
not might not change, bug for now that is how it works.

WWW: http://david.hedbor.org/projects/sdlroids/
2001-07-18 15:25:07 +00:00
lebel
e65a49cc5b change MASTER_SITES to something a little bit more reliable. 2001-07-18 15:06:33 +00:00
espie
3c0b8b82f0 +xscavenger 2001-07-16 13:05:15 +00:00
espie
b81501be2e lode-runner clone. 2001-07-16 13:03:54 +00:00
naddy
49afc89ea6 MASTER_SITES fix by Heikki Korpela <heko@saitti.net>:
- Add ftp.funet.fi and ftp.sunet.se mirrors where available.
- Remove broken ftp.funet.fi references.
2001-07-13 11:23:37 +00:00
pvalchev
0bd2146e17 + amph 2001-07-13 04:32:39 +00:00
pvalchev
0b37c62e67 Import of amph-0.8.8
jump'n run game with unique video effects using SDL

WWW: http://www.dataway.ch/~lukasl/amph/amph.html
2001-07-13 04:28:26 +00:00
pvalchev
0e596ee1dc SDL library minor number cranked 2001-07-11 16:47:54 +00:00