Reverse-engineered ports of Build games using EDuke32 engine technology
and development principles.
NBlood: Blood port based on EDuke32
Rednukem: Redneck Rampage port based on EDuke32
PCExhumed: A port of the PC version of Exhumed based on EDuke32
Based on eduke32 port. ok solene@ on an earlier version.
Among many other changes from 20171105-6496 this adds support for
Ion Fury. A new commercial Build engine game worked on by eduke32
developers.
From maintainer Ryan Freeman with bits from solene@ and myself.
macppc testing from cwen@, ok solene@
Gigalomania is an open source 2D Real Time Strategy god game. The
gameplay consists of researching and developing new technology with
which to conquer your enemies, from rocks and sticks to nuclear weapons
and spaceships. You can advance through ten different ages, from the
stone age to the future. There are 28 different maps to play through.
Akane the Kunoichi
Amazing Princess Sarah
Apple Jack 1&2
Dead Pixels
Draw a Stickman: EPIC
Explosionade
Game Type
Grand Class Melee 2
Mount Your Friends
Phoenix Force
Super Blood Hockey
Sword of the Stars: The Pit
Terraria
Weapon of Choice
macppc testing and ok cwen@
FallingTime is an arcade game inspired by Fall Down. Like the Fall Down
games, you are a ball and you must fall into the holes to avoid being
crushed by the top of the screen!
of ports-clang, and as such remove ONLY_FOR_ARCHS. Also, remove
BROKEN-sparc64, as it seems it was not tried since ports-gcc-4.9 days,
as proposed by naddy.
OK naddy@
so it builds on base-gcc archs again. Also drop COMPILER line, despite
COMPILER_LIBCXX being in WANTLIB; it builds fine with base-gcc.
Tested on sparc64 by kirby@, macppc by me, and amd64 by the both of us.
OK kirby@ (maintainer)
Prodded by danj's broken HOMEPAGE sweep,
initial diff using MASTER_SITES from Debian from MAINTAINER Paul de Weerd,
license packaging and updated diff from jsg
HOMEPAGE is broken and PERMIT_* says "Commercial game data files". From
MAINTAINER Paul de Weerd:
These ports really don't add much value. PERMIT_*
says "Commercial game data files", so you have to already have the
WADs to be able to build a pkg.
Of course, then you can distribute the pkg to a set of machines for a
nice fragfest .. but you could also distribute the WADs themselves
with ansible or even a simple shell script and some ssh/scp.
So, I propose to remove these two ports and simply keep only the
shareware WAD available as a pkg.
Agreement that commercial game assets should not be packaged,
OK jsg kili daniel kn