4857 Commits

Author SHA1 Message Date
fcambus
45c36b3eb2 Switch HOMEPAGE to HTTPS. 2020-01-09 08:22:38 +00:00
benoit
53ef68ac4d Update to barrage-1.0.5. 2020-01-05 10:23:15 +00:00
benoit
4ed39e0b78 Update to rocksndiamonds-4.1.4.0. 2020-01-04 10:51:59 +00:00
jsg
72df8d9478 store log file in ~/.config/eduke32/ instead of current dir
discussed with maintainer Ryan Freeman
2020-01-04 05:44:39 +00:00
bcallah
1b139bb7e8 Update to devilutionx-1.0.0
Changelog: https://github.com/diasurgical/devilutionX/releases/tag/1.0.0
ok cwen@
2020-01-01 18:52:50 +00:00
jsg
95483c79c7 +nblood 2020-01-01 02:29:25 +00:00
jsg
3ba2d875a6 Import NBlood
Reverse-engineered ports of Build games using EDuke32 engine technology
and development principles.

NBlood: Blood port based on EDuke32
Rednukem: Redneck Rampage port based on EDuke32
PCExhumed: A port of the PC version of Exhumed based on EDuke32

Based on eduke32 port.  ok solene@ on an earlier version.
2020-01-01 02:28:07 +00:00
jsg
8c0788f636 update eduke32 to 20191222-8494
Among many other changes from 20171105-6496 this adds support for
Ion Fury.  A new commercial Build engine game worked on by eduke32
developers.

From maintainer Ryan Freeman with bits from solene@ and myself.
2019-12-30 08:32:46 +00:00
ajacoutot
5aa34c940b Regen WANTLIB now that gtkglext does not require pangox-compat and make sure
everything builds fine with pango >=1.44 (except for games/ufoai/base for now)
2019-12-29 23:56:58 +00:00
sthen
2f226865be update to dMagnetic 0.19, from maintainer/upstream Thomas Dettbarn 2019-12-27 22:16:53 +00:00
bcallah
3bbb16960a +gigalomania 2019-12-17 16:17:23 +00:00
bcallah
2131815904 Import games/gigalomania, an open source 2D real time strategy god game.
macppc testing from cwen@, ok solene@

Gigalomania is an open source 2D Real Time Strategy god game. The
gameplay consists of researching and developing new technology with
which to conquer your enemies, from rocks and sticks to nuclear weapons
and spaceships. You can advance through ten different ages, from the
stone age to the future. There are 28 different maps to play through.
2019-12-17 16:17:06 +00:00
visa
461f7ad539 Fix build on mips64*.
Fix suggested by Donovan Watteau
OK jsg@
2019-12-17 15:26:10 +00:00
bcallah
64c3e2324a Update to wtf-20191214 2019-12-16 15:15:40 +00:00
bcallah
c783a97ebe Add a patch to remove all -Werror= flags. Those flags needlessly break the
build on (at least) sparc64.
Tested in a sparc64 bulk and ok kmos@
2019-12-16 15:10:43 +00:00
bcallah
755dbc7f52 Update to the latest openjk snapshot; openjk-0.0.0.20191129
Mostly bugfixes for multiplayer mode
2019-12-15 18:03:30 +00:00
kirby
3a7e4cca5a update to gemrb-0.8.6 2019-12-13 08:24:26 +00:00
thfr
ecfac0c35e update fnaify to 2.1, with compatibility for additional games:
Akane the Kunoichi
Amazing Princess Sarah
Apple Jack 1&2
Dead Pixels
Draw a Stickman: EPIC
Explosionade
Game Type
Grand Class Melee 2
Mount Your Friends
Phoenix Force
Super Blood Hockey
Sword of the Stars: The Pit
Terraria
Weapon of Choice
2019-12-08 17:02:33 +00:00
bcallah
b87ad1c43f Update to wtf-20191201 2019-12-07 14:45:13 +00:00
solene
d0dd3c9fee Remove empty patches
I thought cvs rm did work but I had to remove them first.
2019-12-07 08:50:47 +00:00
solene
3540024dad Update to gzdoom-4.2.4
Thanks maintainer Timo Myyra for the patches work and the update
2019-12-06 17:40:23 +00:00
bcallah
80887b0846 Fix the build on arm64.
ok phessler@
2019-12-03 13:28:19 +00:00
solene
82875c5438 Update to openmw-0.45
ok pascal@
thanks Nam Nguyen for the patch
2019-11-25 10:21:25 +00:00
bcallah
484d522406 Update to wtf-20191111 2019-11-24 00:04:06 +00:00
cwen
5432b96bb6 freeorion: use "DPB_PROPERTIES=lonesome" only on powerpc
This fixes OOM errors during bulk builds. Survived the last bulk.
2019-11-23 22:08:42 +00:00
jsg
89e78db415 update to quakespasm 0.93.2 2019-11-21 00:15:37 +00:00
sthen
6a319ec2e1 update to Gargoyle 2019.1.1 (should be a noop for us) 2019-11-19 14:49:11 +00:00
ajacoutot
31ec4d522f Regent WANTLIB after recent librsvg update (lost its croco dependency). 2019-11-18 19:57:43 +00:00
ajacoutot
45a6f50b6a Update to tuxpaint-stamps-20180901. 2019-11-17 19:51:12 +00:00
bentley
da80484f79 Missed hidden dependency on fluidsynth.
Noticed by sthen@

While here, enable debug package.
2019-11-15 22:55:15 +00:00
fcambus
7c14a4fd82 Add nudoku. 2019-11-15 15:25:57 +00:00
fcambus
9e7500f3a4 Import games/nudoku.
nudoku is a ncurses based sudoku game. Perfect to relax a little or
just waste some time when you are on the console.

OK rsadowski@, cwen@
2019-11-15 15:25:27 +00:00
fcambus
4327cb9f62 Update trader to 7.13. 2019-11-14 15:51:59 +00:00
rsadowski
6b5c115f74 Update dMagnetic to 0.18
From Thomas Dettbarn (maintainer) Thanks!
2019-11-13 06:34:01 +00:00
cwen
5ec38dfb16 braincurses: add MAKE_ENV to the `do-build' target, so the port really
uses ports-gcc on base-gcc archs.

OK kmos@ jca@
2019-11-12 17:24:38 +00:00
bcallah
04ad6b192b +fallingtime 2019-11-12 13:37:42 +00:00
bcallah
a3c63d8133 Import games/fallingtime, a game where you are a constantly falling ball.
macppc testing and ok cwen@

FallingTime is an arcade game inspired by Fall Down. Like the Fall Down
games, you are a ball and you must fall into the holes to avoid being
crushed by the top of the screen!
2019-11-12 13:37:22 +00:00
fcambus
f13f31536b Update wtf to 20191020.
OK bcallah@
2019-11-10 18:27:54 +00:00
ajacoutot
1f0a793f79 Regen DEPENDS and WANTLIB after recent openexr update. 2019-11-10 15:32:55 +00:00
bcallah
73ef03656a Update devilutionx to a bit past the 0.5.0 release so that we can benefit
from all the OpenBSD support being upstreamed.

Note that previous saved games may no longer work.

ok brynet@
2019-11-09 22:35:19 +00:00
bcallah
7810d22f98 Update to hyperrogue-11.2d 2019-11-09 16:38:54 +00:00
bcallah
9ee13fb1ed Update to endless-sky-0.9.10
Changelog: https://github.com/endless-sky/endless-sky/releases/tag/v0.9.10
2019-11-09 16:19:08 +00:00
naddy
bc3f2d2049 maintenance update to 1.1.0 and drop maintainership; ok kn@ fcambus@ 2019-11-08 09:46:48 +00:00
cwen
7d05a3fb48 bastet: fix a segfault at runtime on macppc, by using ports-gcc instead
of ports-clang, and as such remove ONLY_FOR_ARCHS. Also, remove
BROKEN-sparc64, as it seems it was not tried since ports-gcc-4.9 days,
as proposed by naddy.

OK naddy@
2019-11-07 21:39:31 +00:00
kmos
9ef07e6406 Enable/fix testing for games/unknown_horizons
Half the tests fail, but that's better than them not running.

ok sthen
2019-11-07 11:02:40 +00:00
cwen
b4a0f86a1a xmoto: use upstream fix for the fonts display issue on base-clang archs,
so it builds on base-gcc archs again. Also drop COMPILER line, despite
COMPILER_LIBCXX being in WANTLIB; it builds fine with base-gcc.

Tested on sparc64 by kirby@, macppc by me, and amd64 by the both of us.

OK kirby@ (maintainer)
2019-11-06 16:19:52 +00:00
sthen
f9762683e1 update to gargoyle (garglk) 2019.1 2019-11-04 15:01:28 +00:00
kn
7a93f19609 Use EXTRACT_SUFX in DISTFILES, tweak \r license cleanup 2019-11-03 12:36:04 +00:00
kn
7bc8d84390 Fix HOMEPAGE and MASTER_SITES, ship license files
Prodded by danj's broken HOMEPAGE sweep,
initial diff using MASTER_SITES from Debian from MAINTAINER Paul de Weerd,
license packaging and updated diff from jsg
2019-11-03 12:21:55 +00:00
kn
3a02c26ae3 Drop games/doomdata/doom{1,2}
HOMEPAGE is broken and PERMIT_* says "Commercial game data files".  From
MAINTAINER Paul de Weerd:

These ports really don't add much value.  PERMIT_*
says "Commercial game data files", so you have to already have the
WADs to be able to build a pkg.

Of course, then you can distribute the pkg to a set of machines for a
nice fragfest .. but you could also distribute the WADs themselves
with ansible or even a simple shell script and some ssh/scp.

So, I propose to remove these two ports and simply keep only the
shareware WAD available as a pkg.

Agreement that commercial game assets should not be packaged,
OK jsg kili daniel kn
2019-11-03 11:50:10 +00:00