so it builds on base-gcc archs again. Also drop COMPILER line, despite
COMPILER_LIBCXX being in WANTLIB; it builds fine with base-gcc.
Tested on sparc64 by kirby@, macppc by me, and amd64 by the both of us.
OK kirby@ (maintainer)
Prodded by danj's broken HOMEPAGE sweep,
initial diff using MASTER_SITES from Debian from MAINTAINER Paul de Weerd,
license packaging and updated diff from jsg
HOMEPAGE is broken and PERMIT_* says "Commercial game data files". From
MAINTAINER Paul de Weerd:
These ports really don't add much value. PERMIT_*
says "Commercial game data files", so you have to already have the
WADs to be able to build a pkg.
Of course, then you can distribute the pkg to a set of machines for a
nice fragfest .. but you could also distribute the WADs themselves
with ansible or even a simple shell script and some ssh/scp.
So, I propose to remove these two ports and simply keep only the
shareware WAD available as a pkg.
Agreement that commercial game assets should not be packaged,
OK jsg kili daniel kn
that now supports C++14, instead of ports-clang. This fixes a
segfault seen during the build on base-gcc archs.
OK bcallah@ (maintainer) rsadowski@ naddy@
Fix some occurrences where ports-gcc doesn't want to consider
`NULL' as a boolean `false'. Tested on sparc64 by kmos@ and
macppc by me.
Also move HOMEPAGE to https.
OK kmos@
This includes an additional stub library (libsteamwrapper) which allows
running the game Growing Pains and potentially others that make use of
this type of intermediary library.
tweaks and ok kirby@
Description:
A dark and moody stealth game, inspired by the "Thief" series by
Looking Glass Studios, The Dark Mod includes creative new gameplay
features, dozens of unique AI, and a complete set of custom art
assets, allowing players and mappers alike to enjoy missions in a
gothic steampunk universe. When you play The Dark Mod, you feel
like you're playing a gothic stealth game...
This game is first and foremost a toolkit, allowing fans and
team-members to create their own stealth missions in a gothic
steampunk environment. But there are already over 100 full missions
for download, including some small campaigns, so it certainly feels
like a game. The only difference is that you have to choose which
missions to install and play.
Copy GAMEDIR at once and avoid unwanted files in the first place instead of
removing them afterwards; nit-pick WRKSRC into WRKBUILD while since the engine
executable is generated in build.
OK solene