Commit Graph

19 Commits

Author SHA1 Message Date
sturm
4ecac5813b typo in RUN_DEPENDS that killed mirror-maker
bump PKGNAME to be sure
2008-01-14 06:43:16 +00:00
ajacoutot
3f66575973 - add py-Numeric to run_depends
from Will Maier
2008-01-13 00:13:54 +00:00
ajacoutot
fd8e570f6e - update to castle-combat-0.8.1 2007-12-04 14:43:17 +00:00
simon
4483ec0807 remove surrounding quotes from COMMENT/BROKEN/PERMIT_* 2007-09-15 18:01:00 +00:00
espie
470294650d base64 distinfo with SHA256 2007-04-05 15:37:40 +00:00
espie
22c2928571 more newstyle lib-depends 2006-08-02 09:36:20 +00:00
pvalchev
d2dee31acf remove Lurene Grenier from maintainer position (unresponsive, and now
email bounces)
2005-02-14 00:35:53 +00:00
naddy
ae76d3ea1f SIZE 2005-01-05 17:21:50 +00:00
espie
db76ffc1df WANTLIB markers 2004-11-28 22:41:14 +00:00
espie
6ad2640218 new plists 2004-09-15 00:46:07 +00:00
naddy
2276d3b230 remove WWW lines 2003-12-15 21:42:08 +00:00
jolan
f8ef6fa9b7 no need to specify mikmod for sdl-mixer anymore. 2003-05-12 22:39:27 +00:00
margarida
689af47ff1 Fix LIB_DEPENDS by adding mikmod as a FLAVOR of sdl-mixer.
Missing white space in DESCR.
Thanks to Jolan Luff for all the testing.

brad@ ok
2003-04-04 01:37:25 +00:00
pvalchev
1508d7ac7d - Fix sdl-net dependency: do not build own version of SDL_net, but use
devel/sdl-net which was additionally picked up if installed
- Fix CONFIGURE_STYLE, "gnu" instead of "autoconf"
2003-03-06 01:09:27 +00:00
naddy
740915a263 Fix master site; from Jolan Luff <jolan@cryptonomicon.org>. 2003-02-28 23:31:00 +00:00
brad
41b18a15f6 png header path change. 2002-07-18 14:13:08 +00:00
pvalchev
56acd3c11e *** empty log message *** 2002-06-08 06:03:09 +00:00
mark
45349d0ec4 should have left MASTER_SITES alone, thanks wilfried 2002-03-20 12:01:46 +00:00
mark
e3b795943a port from Lurene Grenier <lurene@menagerie.tf>
Castle-Combat is a clone of the arcade classic, Rampart. This version 
currently supports 2 to 4 players on local or remote servers. Players
build castle walls, place cannons inside these walls, and shoot at the 
walls of their enemy(s). If a player can't build a complete wall around 
one of his castles, he loses. The last surviving player wins.
2002-03-20 08:25:57 +00:00