- Fix sdl-net dependency: do not build own version of SDL_net, but use
devel/sdl-net which was additionally picked up if installed - Fix CONFIGURE_STYLE, "gnu" instead of "autoconf"
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9bb12e956e
commit
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@ -1,4 +1,4 @@
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# $OpenBSD: Makefile,v 1.5 2003/02/28 23:31:00 naddy Exp $
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# $OpenBSD: Makefile,v 1.6 2003/03/06 01:09:27 pvalchev Exp $
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COMMENT= "Rampart arcade game clone for X11"
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@ -18,12 +18,13 @@ PERMIT_DISTFILES_FTP= Yes
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LIB_DEPENDS= SDL::devel/sdl \
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SDL_mixer::devel/sdl-mixer \
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SDL_net::devel/sdl-net \
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png.2::graphics/png
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MASTER_SITES= http://user.cs.tu-berlin.de/~karlb/castle-combat/
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USE_X11= Yes
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CONFIGURE_STYLE= autoconf
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CONFIGURE_STYLE= gnu
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CONFIGURE_ARGS+= --with-png
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CONFIGURE_ENV= CPPFLAGS="-I${LOCALBASE}/include/libpng -I${LOCALBASE}/include" \
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LDFLAGS="-L${LOCALBASE}/lib"
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28
games/castle-combat/patches/patch-configure
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28
games/castle-combat/patches/patch-configure
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@ -0,0 +1,28 @@
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$OpenBSD: patch-configure,v 1.1 2003/03/06 01:09:28 pvalchev Exp $
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--- configure.orig Wed Mar 5 17:58:58 2003
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+++ configure Wed Mar 5 17:58:51 2003
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@@ -2033,7 +2033,7 @@ fi
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######## Set compiler flags and libraries
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CFLAGS="$CFLAGS $SDL_CFLAGS -DDATADIR=\"\\\"$datadir/castle-combat\\\"\" -Wall"
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-LIBS="-LSDL_net -lSDL_net $SDL_LIBS $LIBS $INETLIB"
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+LIBS="-lSDL_net $SDL_LIBS $LIBS $INETLIB"
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@@ -2154,7 +2154,6 @@ ac_given_INSTALL="$INSTALL"
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trap 'rm -fr `echo "
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Makefile
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src/Makefile
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-src/SDL_net/Makefile
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data/Makefile
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data/gfx/Makefile
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data/sound/Makefile
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@@ -2274,7 +2273,6 @@ cat >> $CONFIG_STATUS <<EOF
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CONFIG_FILES=\${CONFIG_FILES-"Makefile
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src/Makefile
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-src/SDL_net/Makefile
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data/Makefile
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data/gfx/Makefile
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data/sound/Makefile
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12
games/castle-combat/patches/patch-src_Makefile_in
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12
games/castle-combat/patches/patch-src_Makefile_in
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@ -0,0 +1,12 @@
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$OpenBSD: patch-src_Makefile_in,v 1.1 2003/03/06 01:09:28 pvalchev Exp $
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--- src/Makefile.in.orig Wed Mar 5 18:01:41 2003
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+++ src/Makefile.in Wed Mar 5 18:01:30 2003
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@@ -77,7 +77,7 @@ install_sh = @install_sh@
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bin_PROGRAMS = castle-combat castle-combat-server
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-SUBDIRS = SDL_net
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+SUBDIRS =
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castle_combat_LDADD = -lz -lpng @SOUND@
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13
games/castle-combat/patches/patch-src_main_c
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13
games/castle-combat/patches/patch-src_main_c
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@ -0,0 +1,13 @@
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$OpenBSD: patch-src_main_c,v 1.1 2003/03/06 01:09:28 pvalchev Exp $
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--- src/main.c.orig Wed Mar 6 07:05:39 2002
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+++ src/main.c Wed Mar 5 18:02:28 2003
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@@ -24,8 +24,8 @@
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#include "main.h"
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#include "options.h"
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#include "time.h"
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-#include "SDL_net/SDL_net.h"
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#include "server.h"
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+#include <SDL/SDL_net.h>
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int fullscreen=1, CityDestroyed[6]={0,0,0,0,0,0},
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CannonDestroyed[3]={0,0,0}, Score=0, HWCursor=0, NetworkOpen=0;
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12
games/castle-combat/patches/patch-src_net_c
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12
games/castle-combat/patches/patch-src_net_c
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$OpenBSD: patch-src_net_c,v 1.1 2003/03/06 01:09:28 pvalchev Exp $
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--- src/net.c.orig Wed Mar 6 10:17:42 2002
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+++ src/net.c Wed Mar 5 18:02:41 2003
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@@ -1,7 +1,7 @@
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-#include "SDL_net/SDL_net.h"
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#include "main.h"
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#include "server.h"
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#include "string.h"
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+#include <SDL/SDL_net.h>
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static TCPsocket tcpsock = NULL;
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static SDLNet_SocketSet socketset = NULL;
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