Commit Graph

2122 Commits

Author SHA1 Message Date
espie
7709de873d fix on LP64 + gcc4 bool(pointer) => bool(pointer != NULL) 2010-06-07 14:48:32 +00:00
sthen
460036155d update to 3.3.0.0, while there move Makefile patches to MAKE_FLAGS.
ok benoit@
2010-06-07 08:13:53 +00:00
kili
bc00c71e7e Fix build with gcc4 on LP64.
From FreeBSD.
2010-06-06 12:26:55 +00:00
jasper
d0b2434c7a - unbork patch, spotted by naddy 2010-05-28 14:58:06 +00:00
naddy
30015ccf17 OpenBSD has always had usleep(3); fixes build with gcc4 2010-05-28 14:03:15 +00:00
espie
b694510379 missed one, found by naddy 2010-05-28 10:48:11 +00:00
jakemsr
313837a2ff * use the sndio backend from games/quake, since ao uses (essentially)
the same audio engine as quake
* use -pthread instead of -lpthread for pthreads linkage
* oa defines an ALIGN macro, rename it to QALIGN to avoid clashing
  with the ALIGN macro from machine/param.h
* use /dev/arandom instead of /dev/urandom
ok jasper@
2010-05-27 03:47:28 +00:00
jasper
8a855e0787 - fix crash when selecting "software" renderer (= svgalib) from
options by disabling the driver in the list.
- also remove 3dfx wrapper driver that is nonexisting and doesn't make sense.

from antti harri
ok claudio@ (MAINTAINER)
2010-05-26 16:27:32 +00:00
espie
b6095e2d65 -fomit-frame-pointer actually needed on gcc4
found by jakemsr@
2010-05-25 00:46:39 +00:00
espie
3398fe88f4 template ctor is A<T>::A()
both gcc3 and 4 agree
2010-05-23 15:58:02 +00:00
espie
1ae7e4a6f6 fix build for gcc4 (game is not playable on any modern machine...) 2010-05-23 15:32:16 +00:00
espie
c69b066669 fix build 2010-05-23 01:05:38 +00:00
espie
e16f4761e8 fix 2010-05-23 00:57:22 +00:00
espie
17372c934a missing prototypes 2010-05-22 21:31:57 +00:00
espie
a79a0d525a ... and bump 2010-05-22 13:11:53 +00:00
espie
02462c0dd9 fix 2010-05-22 13:10:51 +00:00
espie
4e50d092d7 friend != decl 2010-05-22 12:02:28 +00:00
espie
066e590bb4 fix syntax 2010-05-22 11:34:22 +00:00
espie
b77a1896a9 lvalue fixes for gcc4 2010-05-19 13:48:10 +00:00
espie
3524bb0e7a termcap double declaration. fixes gcc4 2010-05-19 07:34:43 +00:00
espie
0062941a95 don't redeclare termcap in a conflicting way. fixes gcc4 2010-05-19 07:27:25 +00:00
ajacoutot
fc908f7fe4 Bump after recent mono MODULE change.
"sure" robert@
2010-05-15 09:40:17 +00:00
espie
bb56354b11 proto fixes for gcc4 complaints 2010-05-13 16:37:32 +00:00
kevlo
59121dd225 add gbrainy 2010-05-07 15:14:26 +00:00
kevlo
511280df92 Initial import of gbrainy 1.41.
Gbrainy is a brain teaser game and trainer to have fun and to keep 
your brain trained.

ok ajacoutot@
2010-05-07 15:13:44 +00:00
kili
e07d5ae83f Adjust WANTLIB and bump PKGNAME after the ghc change. 2010-05-06 20:05:24 +00:00
ratchov
105a0609a5 replace sun audio backend by a sndio backend. Diff from jakemsr with
tweaks from me.

ok jakemsr
2010-05-02 13:35:48 +00:00
naddy
0151933d3c fix build with new X11 headers 2010-04-30 13:57:05 +00:00
jasper
2e18d33420 - fix after gtk+2 update 2010-04-27 20:50:21 +00:00
jakemsr
614e8f7a06 use SDL for audio output by default; drop OSS backend
ok claudio@ (MAINTAINER)
2010-04-26 16:37:24 +00:00
jakemsr
74b028b0ea fix WANTLIB (why did these have sndio in WANTLIB in the first place?) 2010-04-26 03:01:06 +00:00
jakemsr
9b15a0535d - sndio supported as default audio output method
- build with -pthread in LDFLAGS instead of -lpthread in LIBS;
  allegro-config passes LDFLAGS on, so dependent ports build correctly
  (WANTLIB changes in dependent ports coming soon)
- don't build modules in liballegro: we don't ship an allegrorc to
  be able to choose which modules to use

"sndio bits look ok" ratchov@
2010-04-26 02:56:30 +00:00
jakemsr
805633ad98 sndio support (even though we don't ship the sound files) 2010-04-26 01:43:02 +00:00
kili
98629eedc9 + monadius 2010-04-25 19:12:13 +00:00
kili
3e9661b80f Waiting for a qt4 build is soooo boring...
Import monadius, a 2-D scrolling vector graphics clone of the
arcade game Gradius, implemented in Haskell.
2010-04-25 19:11:51 +00:00
naddy
91db013e33 fix build and WANTLIB after libXp removal 2010-04-24 20:18:39 +00:00
ajacoutot
bb308edbd6 This part of CONFIGURE_ENV is now set in bsd.port.mk(5). 2010-04-24 09:56:34 +00:00
nicm
958f777d33 +oolite. 2010-04-19 23:47:12 +00:00
nicm
3575d8b12b Import oolite, 3d space combat/trading game in the style of elite.
tweaked by and ok aja
2010-04-19 23:44:55 +00:00
jasper
9133c8166a - more BROKEN-$ARCH 2010-04-15 18:25:59 +00:00
ajacoutot
5985d2ef24 Consistency: remove the 1, 2 or even 3 empty blank lines.
sthen@ agrees
2010-04-15 14:11:01 +00:00
ajacoutot
d3182b3852 Zap useless heading/trailing blank lines. 2010-04-15 13:27:47 +00:00
jasper
9fe0a9c3c2 - use ERRORS here 2010-04-15 07:11:54 +00:00
jasper
2f1f78c0d6 - sprinkle some BROKEN-$ARCH 2010-04-15 07:10:43 +00:00
ajacoutot
acc18e4355 Update to boswars-2.6.
Resign from maintainership.
2010-04-14 18:29:59 +00:00
dcoppa
1e3c8eebc7 Use the new BROKEN-arch
OK sthen@
2010-04-12 09:33:44 +00:00
ajacoutot
2c7c0c92a5 Remove maintainer as per his request. 2010-04-06 21:23:13 +00:00
robert
a7db849eff the mono module handles some dependencies now, so remove the ones that
are not needed anymore and bump pkgname everywhere
2010-04-05 10:52:50 +00:00
ajacoutot
2d90b4385a Update to cosmosmash-1.4.4 (following flatzebra update).
Fix license marker.

maintainer timeout.
2010-04-04 15:37:54 +00:00
ajacoutot
5542ae8c10 Update to burgerspace-1.8.4 (following flatzebra update).
maintainer timeout.
2010-04-04 15:37:19 +00:00
ajacoutot
eac0ada2d9 Update to afternoonstalker-1.1.3 (following flatzebra update).
Fix license marker.

maintainer timeout.
2010-04-04 15:36:42 +00:00
ajacoutot
10827618e1 Update to batrachians-0.1.3 (following flatzebra update).
Drop maintainership.
2010-04-04 15:35:59 +00:00
naddy
7a8adb3987 mdoc fixes 2010-04-03 20:07:06 +00:00
landry
b524d83f4c Update to zoom 1.1.4 from J.C. Roberts on ports@, thanks! 2010-04-03 10:35:24 +00:00
jasper
b8a35d697a - fix tyop
from maintainer
2010-04-01 08:36:14 +00:00
jasper
d4cf259d26 - update pokerth to 0.7.1
from mikko tolmunen (MAINTAINER)
2010-03-31 19:20:09 +00:00
dcoppa
716ac4e74f Change my email address and bump
OK ajacoutot@
2010-03-30 07:56:30 +00:00
jasper
6371844099 - add missing rcs id 2010-03-25 22:41:44 +00:00
jasper
ae6fe0f23c - update xteddy to 2.2, switches to imlib2 2010-03-25 22:32:43 +00:00
jasper
e354f92f64 - bounce gtkpool off the table 2010-03-24 22:36:59 +00:00
jasper
093f276d96 - remove gtkpool, it's lost the toolkit game..
ok pval@ (MAINTAINER)
2010-03-24 22:36:40 +00:00
jasper
0a5f1272b5 - switch this to gtk+2, 2010-03-24 22:32:16 +00:00
landry
a825c2ac7b Update to wormux 0.9.0, similar diff from Daniel Levai on ports@ some
times ago. Beware that networked games with older wormux versions are
not supported.
2010-03-21 12:19:00 +00:00
jasper
15f031a4ef - switch to gtk+2
ok espie@ (MAINTAINER)
2010-03-21 11:04:34 +00:00
ajacoutot
2ca7b92a04 Update to freedroidrpg-0.13. 2010-03-21 10:47:01 +00:00
jasper
770ec4404c - update to 0.2.1-pre2
* switches to gtk+2
- fix a deprecation warning
- correctly pickup libreadline (from freebsd)

discussed with aja@
2010-03-21 09:24:25 +00:00
espie
0ec4e4cb80 new version, allows for undo, saving games. show military strength explicitly 2010-03-20 18:04:58 +00:00
jasper
d64774c39a - tweak DESCR, from daniel dickman
ok aja@
2010-03-20 16:59:14 +00:00
jasper
c1afb55ee6 - fix jbrickshooter if either the JDK or the JRE are available.
- minor update to 1.4.1

from daniel dickman
ok sthen@
2010-03-04 12:03:38 +00:00
espie
ed7c9e6117 move the bundle to WKRINST, so that things clean up correctly 2010-03-01 14:13:04 +00:00
espie
816c0235eb a few more rotten eggs 2010-03-01 12:06:02 +00:00
espie
d8ccf8c5f0 fix broken FULLPKGPATH
(ports is locked !)
2010-02-26 18:08:51 +00:00
jakemsr
ed39c64d90 remove empty flavor of quake port, since there is no such thing
ok naddy@, espie@
2010-02-16 21:29:22 +00:00
landry
59f3a8ba9a Fix packaging, symlink in package was pointing to a file in fake dir.
Spotted by PLIST_DB.
ok espie@
2010-02-13 12:20:23 +00:00
landry
cb05f3af5a Also use -O1 on hppa, so that it builds.
ok jasper@
2010-02-06 11:14:10 +00:00
espie
100f0c7870 SUBDIR += is wrong: it means the makefile will pick up SUBDIR from env, thus
breaking cd /usr/ports && SUBDIR=some/path make something for
category makefiles. While there, also put spaces around += uniformously.
okay naddy@, jasper@
2010-02-01 17:00:12 +00:00
jolan
ca7dbb81a7 fix MASTER_SITES, ok naddy@ 2010-01-30 19:08:30 +00:00
benoit
1bf9b9622e - update lbreakout2 to 2.6.1
- update patches
- update CONFIGURE_ARGS
- change CONFIGURE_STYLE

with tweaks and ok spotted by naddy@, thanks !
2010-01-09 10:03:05 +00:00
benoit
27af8d92b2 - update defendguin to 0.0.12
- update license
- change maintainer
- regen PLIST

ok ajacoutot@
2010-01-09 09:01:41 +00:00
jasper
d6f89ec03e - add a gl flavor
* seems to have issues still on amd64 though.

based on a diff by oga@, tweaked by me.
2010-01-07 21:54:29 +00:00
jakemsr
d7d1f081c0 use sndio for audio
ok ratchov@
2010-01-07 09:49:21 +00:00
jakemsr
a8100f792c use sndio instead of ossaudio
ok kevlo@ (MAINTAINER)
2010-01-07 09:38:20 +00:00
ajacoutot
8fe31b832f Fix HOMEPAGE.
from dawedawe at gmx dot de, thanks.
2010-01-04 22:46:03 +00:00
sthen
137e4d8726 - convert to use sndio, from jakemsr@
- use default colour maps by default, allowing this to work with
24-bit displays. use -no-usedefcmap to revert to previous behaviour.
2010-01-04 11:21:21 +00:00
jasper
977d748689 - sort 2010-01-04 10:43:30 +00:00
fgsch
ec3f214c91 Update to gnugo 3.8 2010-01-03 23:50:31 +00:00
jakemsr
a7011b04f5 - use sndio instead of ossaudio
- license marker
- @bin marker
ok landry@, ratchov@
2010-01-03 21:51:29 +00:00
jakemsr
dad23d7bfb - use sndio instead of ossaudio
- regen patches
- @bin marker
2010-01-03 08:58:07 +00:00
benoit
09ff3217ba - unbreak lbreakout2
naddy@ who reported the issue, ok edd@
2009-12-30 16:36:32 +00:00
benoit
9a4a96d511 IW /tmp/xx (Modified) Row 4 Col 1 5:36 Ctrl-K H for help
- unbreak lbreakout2

naddy@ who reported the issue, ok edd@
2009-12-30 16:36:22 +00:00
jakemsr
d5c1078d7a libplib now depends on libsndio
ok MAINTAINER
2009-12-26 13:22:40 +00:00
benoit
e0611862a3 - update rocksndiamonds to 3.2.6.1
- change maintainer

ok landry@
2009-12-26 11:02:30 +00:00
benoit
3be024d338 - update lbreakout2 to 2.6
- update license and PLIST
- change maintainer
- update RUN_DEPENDS

test by edd@, ok ajacoutot@
2009-12-25 11:05:23 +00:00
benoit
e9fa0ddcfc - update neverball to 1.5.4
- regen PLIST
- change maintainer
- use SUBST_CMD
- update patches and HOMEPAGE

with some tweaks by and ok landry@
2009-12-23 22:41:28 +00:00
ajacoutot
a8ddb9a348 Use @unexec-delete instead of @unexec for the *-update-* goos.
prodded by espie@
discussed with espie@ sthen@ landry@
2009-12-22 16:27:59 +00:00
naddy
ec3ae7cc71 correctly install message catalogs 2009-12-20 21:13:31 +00:00
kili
af99f8cbf3 Unbreak after openmotif change.
Adjust WANTLIB and bump.

Note: this is a little bit dirty, because all three executables
are now linkede against libm. However I really don't want to patch
motif/Makefile just for this.
2009-12-20 21:12:56 +00:00
jakemsr
024531ef8d - use sndio instead of ossaudio
- more precise license comment
- @bin markers in PLIST

ok ratchov
2009-12-20 00:14:40 +00:00
benoit
f1e33b0189 - update xsoldier to 1.5
- update license
- change maintainer
- regen PLIST

ok landry@
2009-12-19 16:03:51 +00:00
ajacoutot
118e620dc5 Long overdue update to gcompris-8.4.13. 2009-12-17 23:28:05 +00:00
ajacoutot
ee4477d84e Update to tuxpaint-stamps-20090628.
frogs stamps are awesome ;-)
2009-12-17 17:11:42 +00:00
ajacoutot
37d3fe8d75 Update to tuxpaint-config-0.0.12. 2009-12-17 17:11:00 +00:00
ajacoutot
6360470d6f Update to tuxpaint-0.9.21. 2009-12-17 17:10:34 +00:00
naddy
1e57a4ad57 openal now pulls in libsndio rather than libossaudio 2009-12-16 21:13:24 +00:00
jsg
d4bc21001d update to 1.0.0
thanks to phessler for testing gcc 2.95 on sparc
2009-12-09 22:03:06 +00:00
jsg
484ce90e5d update to 1.0.0 2009-12-09 21:55:01 +00:00
jasper
dfa5a5a1e1 - update teeworlds to 0.5.2
from Jonathan Armani (MAINTAINER)
2009-11-29 18:00:27 +00:00
ajacoutot
446e5f0647 Cleanups:
* no need for gconf2 MODULE (no schemas installed)
* add CONFIGURE_ARGS
* tweak COMMENT
* regen checksum
* regen PLIST
2009-11-27 18:08:39 +00:00
landry
2a9f83d7e2 +gnome-mastermind 2009-11-27 17:41:25 +00:00
landry
79e120521d Import gnome-mastermind 0.3.1.
GNOME Mastermind is a free implementation of the well-known Mastermind
Game. The goal is to break a hidden color code following the hints that
the game gives us.
Note that the port doesn't specifically depend on gnome libs..
2009-11-27 17:40:27 +00:00
landry
3b3b94b239 Update to belooted 0.1.4.1, add run_depends on librsvg.
ok aja@ (maintainer)
2009-11-27 17:38:03 +00:00
naddy
0a44a9b7dd correctly display translated messages; ok pvalchev@ 2009-11-17 19:30:01 +00:00
jasper
a2735c2a72 - long overdue update of wesnoth to 1.6.5
joint work with tom murphy
thanks to sthen@ for torturing his armish for countless hours.

ok sthen@
2009-11-11 16:01:33 +00:00
phessler
f4a7ae6c93 use CFLAGS -O1 on sparc as well 2009-11-08 22:34:12 +00:00
ajacoutot
6b817944ed Bugfix update to pioneers-0.12.3. 2009-11-08 11:06:48 +00:00
ajacoutot
223099f3a9 RUN_DEPENDS=${BUILD_DEPENDS} should never be used. In this case it adds
a stupid run dependency on gmake.
2009-11-07 12:21:04 +00:00
landry
e830d103ec Fix bad crash when X bpp != 24, reported by steven@
Diff from upstream.
2009-11-03 19:55:57 +00:00
sthen
83aeac4f3f Remove an obsolete comment from DESCR-npcomplete and bump. From David Coppa. 2009-10-30 11:36:21 +00:00
landry
8d397e1036 +xcowsay 2009-10-25 11:14:10 +00:00
landry
d49d45bced Import xcowsay 1.1:
xcowsay displays a cute cow and message on your desktop. Inspired by the
 original cowsay.
 * Calculates display time from amount of text
 * Dream mode - display images in the bubble
 * fortune(6) wrapper program: xcowfortune - cow will deliver pearls of
 wisdom!
 * Replace the naffness that is xmessage(1)
2009-10-25 11:13:34 +00:00
sthen
b977e4e00b Various patches to improve the game engine and allow all the npcomplete
levels to work. Some from Erik Hovland via the numptyphysics bug tracker,
some from David Coppa. Port diff from David Coppa (maintainer).
2009-10-22 23:07:54 +00:00
phessler
39403485f9 fix some cruft that was left in, no cookie for me.
noticed by jasper@
2009-10-16 23:24:32 +00:00
phessler
62e7b993e3 add fretsonfire 2009-10-16 23:12:26 +00:00
phessler
c5fd0378d5 Frets on Fire is a game of musical skill and fast fingers. The aim of
the game is to play guitar with the keyboard as accurately as possible.

Features
    * Unique inverted keyboard gameplay style
    * Support for guitar controllers and generic joysticks
    * Includes a song editor for making your own tunes
    * Compete with others on the World Charts
    * Hundreds of songs composed by the community
    * Supports importing Guitar Hero I and Guitar Hero II songs
    * Multiplatform; runs on Windows, Linux, Mac OS X, OpenBSD and FreeBSD
    * Open source, full Python source code available
2009-10-16 23:11:38 +00:00
phessler
3acc55216f update to 0.22.1, a bugfix release. details are at
http://voxel.dl.sourceforge.net/project/marathon/Aleph%20One/2009-10-15/AlephOne-20091015.html

while here, install the man-page
2009-10-16 09:14:18 +00:00
jasper
3c279e7859 unbreak last one of gstreamer-gconf removal...now i get to spank someone.. 2009-10-16 01:04:32 +00:00
phessler
b826f63717 add allegro and opensonic 2009-10-15 14:44:27 +00:00
phessler
93caff8b0e Open Sonic is a free open-source game based on the "Sonic the Hedgehog"
universe. It introduces a different style of gameplay called cooperative
play, in which it's possible to control 3 characters simultaneously.
Unlike most similar games, Open Sonic provides a greater level of
interaction between the player and the levels. It's more than just a
jump'n'run; the user must come up with some strategy in order to get
through the levels.

originally from & OK landry@
2009-10-15 14:39:50 +00:00
phessler
c734e403c5 Allegro is a cross-platform library intended for use in computer games
and other types of multimedia programming.

right now this does not use sndio, will convert in-tree.

originally from & "that's an okay if you promise to take care of allegro
sndio backend ;)" landry@
2009-10-15 14:38:05 +00:00
phessler
06875112c9 some fixes, pointed out by aja@. danke! 2009-10-14 16:48:19 +00:00
phessler
822cfcc79a add weland 2009-10-14 14:35:08 +00:00
phessler
13996b37fe open source (mono) map editor for alephone.
tested and OK by edd@
2009-10-14 14:34:33 +00:00
phessler
848d5d29da update to 0.22.
still network compatible with 0.21.2

network matches tested with edd@
2009-10-13 21:48:10 +00:00
edd
1f123a1bca SDL_mixer/image depend upon SDL anyway, so SDL is a WANTLIB. Spotted by
ajacoutot@. Many thanks.

OK ajacoutot@
2009-10-11 22:33:53 +00:00
edd
1378e7efea add snipe2d 2009-10-11 21:53:10 +00:00
edd
b372524dd9 Orbital Eunuchs Sniper is an overhead shooting game. You (the Eunuch on
the orbital laser platform) are tasked with protecting the VIPs (blue)
from the terrorists (red)!

OK phessler@, kili@
2009-10-11 21:50:14 +00:00
landry
da72f2ea57 +jbrickshooter 2009-10-11 18:54:22 +00:00
landry
71d503d198 Import jbrickshooter, yet another reflexion game where you have to make
bricks disappear... perfect for long compile times.
2009-10-11 18:47:35 +00:00
phessler
ef521d1294 sync 2009-10-11 14:02:13 +00:00
phessler
05d67e73fd Egoboo is a dungeon-crawling action-RPG adventure. It has a unique mood,
and is a lot of fun to play. In Egoboo, you will find heaps of loot,
kill hordes of monsters, and discover many unusual places on your quest
to save Lord Bishop from his imminent doom!

OK steven@
2009-10-11 14:01:39 +00:00
phessler
002fe30d50 use MAKE_PROGRAM when we mean that, instead of MAKE
remove unecessary lib_depends
don't hardcode /usr/local or /usr/X11R6
bump

pointed out by, and OK ajacoutot@
2009-10-09 23:45:19 +00:00
phessler
6ab3cb4771 add lostpixels 2009-10-09 22:10:22 +00:00
phessler
27dea90f49 You are Agent Kate, one of the agents of the secret BlinkenArea special
forces, also called the "BlinkenSisters". You have just been assigned to
the following mission...

From the mission briefing:

An accident in the secret high-energy BlinkenArea lab has transfered
irreplaceable self-powered pixel hardware to various, random locations
in another dimension.

Your goal, Agent Kate, is to locate that hardware. We have fitted you
with an automated scanner/transmitter that will automatically transfer
the pixels back to the lab when you're close to it.

Beware that in dimension B15, while beeing still on earth, the scale of
things will differ from what you expect. Also, B15 is known to be home
to strange creatures that may pose a threat to you.

As soon as you have collected all pieces of hardware in one location,
you can be transfered to the next location.

Good luck, Agent Kate! 

---
looked at, and "its fun" from landry@ and jasper@
2009-10-09 22:09:22 +00:00
espie
ce55aa945e very minor update 2009-09-30 08:28:08 +00:00
ajacoutot
7aa1d0aaad Fix dependencies after gstreamer-plugins-* merge.
looks good to landry@, ok jasper@
2009-09-28 18:32:02 +00:00
jasper
26a97c50ba - update xmoto to 0.5.2
from jonathan armani (MAINTAINER)
2009-09-27 17:20:57 +00:00
jasper
a24b18c60e - take maintainership of libffi, and drop it of two others. any takers? 2009-09-25 15:59:15 +00:00
espie
eff07bb8be update: patches integrated.
new features:
- can play with any option combination (finally, extensions without conquest
and objectives)
- more readable UI.
2009-09-20 13:56:54 +00:00
jasper
20696471fe remove marc balmer as maintainer of all of his ports, to take away the
illusion marc still maintains them. as requested by himself.
2009-09-15 17:37:21 +00:00
jasper
2e6da560dc - move distfiles to another site 2009-09-10 22:12:55 +00:00
espie
211ea50237 +rftg 2009-09-08 20:46:27 +00:00
espie
5c36d18eb0 Race for the galaxy, a card game with AI 2009-09-08 20:45:04 +00:00
sthen
192f13f1bf Update bzflag to 2.0.12; from Brad with some tweaks from ajacoutot
and myself. Amongst other things, this fixes some 64-bit issues.
ok ajacoutot@
2009-09-02 08:52:22 +00:00
sthen
8be8b697a1 Update MASTER_SITES 2009-08-30 20:45:23 +00:00
sthen
5815152193 update Gargoyle to 20090825 (bug fixes, new features, and some
license cleanup). enable distfiles/packages for ftp; some parts
are noncommercial only so not for cdrom.
2009-08-28 01:02:20 +00:00
sthen
7417965e63 - upstream MASTER_SITES is unreachable; mirror it
- add license marker
- regen PLIST, remove unnecessary WANTLIB, bump
2009-08-26 00:15:26 +00:00
sthen
7ea342872c avoid a cyclic dependency found by Kili. ok ajacoutot@ kili@ 2009-08-20 21:20:13 +00:00
jolan
cf3c42dc80 provide non-MASTER_SITE_BACKUP mirror 2009-08-19 01:34:45 +00:00
jolan
ba61da7354 update to 0.1.0 2009-08-19 01:24:57 +00:00
ajacoutot
bfdf026dc7 Add the -server subpackage as a run dependency of the -main one.
This way, the frozen-bubble client works out-of-the-box for LAN games
(the client auto starts the server if it cannot find one on the local
net).

James Wright (maintainer) is ok with it.
ok sthen@
2009-08-16 12:29:21 +00:00
rui
21e86d16c8 Stop lying, drop maintainership and bump. 2009-08-15 23:46:40 +00:00
naddy
c7aea09340 typo in variable name 2009-08-12 22:17:42 +00:00
kili
8fc6287292 WANTLIB changes after xcb addition and bump. 2009-08-10 06:29:51 +00:00
sthen
15da7d3723 Use python.port.mk and MODPY_BIN, fixing build with MODPY_VERSION=2.6.
Bump not needed, this doesn't make it into the package. ok simon@
2009-08-08 08:01:58 +00:00
sthen
138e1a9486 there was no path to reach vorbis,vorbisenc (listed in WANTLIB) via
a dependency so building on a clean machine failed; move them to LIB_DEPENDS
and bump PKGNAME. ok jsg@
2009-08-07 13:01:52 +00:00
sthen
130f32b2d5 At his request, remove Antti Harri as maintainer for these ports.
PKGNAMEs bumped.
2009-08-03 16:57:43 +00:00
jasper
0a7f16d03e - add xmoto 2009-08-03 14:17:54 +00:00
jasper
cbc0bceedc import xmoto 0.5.1
X-Moto is a challenging 2D motocross platform game, where physics plays
an all important role in the gameplay. You need to control your bike to
its limits, if you want to have a chance to finish the most difficult
challenges.

original port by jonathan armani, with tweaks by me
2009-08-03 14:16:26 +00:00
ajacoutot
7a63b6b91a Update to tmw-0.0.29.1.
from Jonathan Armani (maintainer), thanks!
2009-08-03 11:48:56 +00:00
steven
385b0aba26 homepage changed 2009-07-26 19:54:10 +00:00
naddy
061f6b687f force use of "mkdir -p" over "install-sh -d", because the latter errors out
if the directory already exists
2009-07-26 18:43:18 +00:00
landry
0c1feaee00 Update to wormux 0.8.4, this release fixes various bugs, updates
some translations and sounds, and most of all adds a dedicated
network game server. See website for hints on how to use/configure it.
Remove now unneeded build_dep on automake-1.9.
2009-07-21 19:16:49 +00:00
sthen
24ff2ad5ac add missing } in PLIST, bump. 2009-07-19 21:39:21 +00:00
sthen
0b83a1f77b sync WANTLIB, bump PKGNAME.
(found some Ms in my tree after naddy's lib-depends-check run).
2009-06-28 21:46:38 +00:00
sthen
33b44f5314 updated MASTER_SITES, requested by site maintainer. 2009-06-23 00:20:08 +00:00
martynas
f5f01e75d1 don't preserve permissions from shared data files, since we want
local files be writable.  fixes crash in single player & level edit
ok maintainer James Wright.  ruined productivity for aja@ & sthen@.
2009-06-18 12:54:28 +00:00
sthen
d8b837245b sync wantlib, bump 2009-06-18 01:07:52 +00:00
sthen
dabb555265 sync wantlib, bump 2009-06-17 01:53:32 +00:00
ajacoutot
7b4d594f00 Tweak after recent gconf2 MODULE change. 2009-06-11 18:26:44 +00:00
ajacoutot
726683d492 Bump after recent gconf2 MODULE changes.
"yep, bumps are cheap" kili@
2009-06-08 16:58:15 +00:00
ajacoutot
49bc9d04b5 Convert to using the new gconf2.port.mk module.
ok jasper@
2009-06-07 05:30:09 +00:00
ajacoutot
39e2b0e24f - sanitise dependencies...
... sadly, this port core dumped on me :(
2009-06-06 03:23:21 +00:00
jasper
6cfb8538c6 - better MESSAGE 2009-06-05 22:38:04 +00:00
phessler
7c9146a164 +doomdata 2009-06-05 22:32:24 +00:00
phessler
35577d8da6 WAD files for DOOM I. You need an official copy of DOOM to play these
plus an installed version of a Doom clone (such as
games/chocolate-doom and/or games/prboom).

WAD files for DOOM II. You need an official copy of DOOM II to play
these plus an installed version of a Doom clone (such as
games/chocolate-doom and/or games/prboom).

This is the shareware WAD file for DOOM I, consisting of the first
episode "Knee-Deep in the Dead" of the full Doom game. This datafile
can be used with games/chocolate-doom and/or games/prboom.

from MAINTAINER Paul de Weerd

"please commit" jasper
2009-06-05 22:31:44 +00:00
phessler
36dadfc4ee add chocolate-doom, this time to the correct repository
reminded by jasper, and 2x by merdeley
2009-06-05 22:29:40 +00:00
jasper
605d714eb5 - misc. tweaks (no package changes)
ok phessler@
2009-06-05 22:27:29 +00:00
phessler
1b6f073be1 Chocolate Doom is a portable branch of the classic doom.exe experience
from the days of DOS. The author, Simon Howard, has worked to insure 
Chocolate Doom, which is nothing more than a directly modified version
of the released iD Software source code, has zero changes that affect
gameplay, look, or feel, and also re-created a DOS-like setup program to
configure the game much like the original setup.exe.

from MAINTAINER Ryan Freeman
2009-06-05 21:58:43 +00:00
sthen
1cc94583b6 +frozen-bubble 2009-06-02 22:08:36 +00:00
sthen
d263920cb1 import frozen-bubble from maintainer James Wright. it has a couple of
small issues but works well enough, they can be fixed in-tree.

An amazingly cute game of popping bubbles.  Full-featured, colorful
animated penguin eye candy, 100 levels of 1p game, hours and hours of
2p game, a level-editor, 3 professional quality 20-channels musics, 15
stereo sound effects, 7 unique graphical transition effects.
2009-06-02 22:07:24 +00:00
jasper
2ae0356160 - update tmw to 0.0.29
from jonathan armani (MAINTAINER)
2009-05-31 00:19:22 +00:00
jsg
419cb12917 update to 0.13.1 2009-05-21 13:27:44 +00:00
jsg
bf18aa27a3 Update to 0.13.0 2009-05-21 12:52:57 +00:00
sthen
bb4bc47ecf - the npcomplete levels are known to trigger some problems in the
Box2D physics engine. keep them around, but split into a subpackage
not installed by default.

- regen distinfo.

based on diffs from David Coppa (maintainer), I reworked them to
use multi packages rather than just remove the levels. maintainer ok.
2009-05-19 21:28:17 +00:00
phessler
66f27e238f +evil +red 2009-05-18 06:05:02 +00:00
phessler
6721b8f94f Marathon RED is a single-player scenario set in a dark alternate version
of the Marathon universe. It was created by Ian McConville, who also
built most of the game's graphics and environments. Additional credits
and acknowledgements are included in the game's main menu.

OK merdely@
2009-05-18 06:03:57 +00:00
phessler
5072419062 Marathon EVIL is a scenario for Marathon Infinity, originally released
in 1997. It features 17 new solo levels; 22 new network maps; and new
enemies, sounds, textures and weapons. A chief difficulty is the low
amounts of ammunition available, resulting in a greater reliance on
melee weapons, such as fists or staff.

OK merdely@
2009-05-18 06:02:45 +00:00
phessler
a1b78dbd64 Update to 0.21.2
* Added support for custom window sizes (by editing prefs file)
* Fixed assertion failures when changing levels in net games
* Restore the previously selected map when finishing a net game
* Restore support for UTF-8 prefs / MML (while preserving compatibility
with broken Rubicon MML)
* Added a VSync checkbox in OpenGL

Also, fix dependency on vorbis, so ogg music plays correctly.

comments and OK by merdely@
2009-05-18 05:59:23 +00:00
phessler
292fa103c8 Add pdf manuals for the Marathon series.
While here, fix marathoninfinity -hires depend on -main.

OK merdely@ jasper@
2009-05-18 05:56:03 +00:00
landry
45e29c629f Update to wormux 0.8.3. Tested by myself & dbd.
'diff looks good so if it works, ok' ajacoutot@
2009-04-26 12:31:49 +00:00