use SDL for audio output by default; drop OSS backend
ok claudio@ (MAINTAINER)
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7dbc4ad2de
commit
614e8f7a06
@ -1,4 +1,4 @@
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# $OpenBSD: Makefile,v 1.15 2009/09/10 22:17:52 jasper Exp $
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# $OpenBSD: Makefile,v 1.16 2010/04/26 16:37:24 jakemsr Exp $
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ONLY_FOR_ARCHS= amd64 i386
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SHARED_ONLY= Yes
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@ -6,7 +6,7 @@ SHARED_ONLY= Yes
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COMMENT= first person shooter
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DISTNAME= quake2-0.3
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PKGNAME= ${DISTNAME}p9
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PKGNAME= ${DISTNAME}p10
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CATEGORIES= games
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HOMEPAGE= http://www.quakeforge.net/
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@ -19,8 +19,7 @@ PERMIT_DISTFILES_CDROM= Yes
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PERMIT_DISTFILES_FTP= Yes
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WANTLIB= ICE GL SM X11 Xau Xdmcp Xext Xrandr Xrender Xxf86dga \
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Xxf86vm c m ossaudio pthread pthread-stubs sndio \
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usbhid xcb
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Xxf86vm c m pthread pthread-stubs sndio usbhid xcb
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MASTER_SITES= http://www.phil.uu.nl/~lievisse/distfiles/
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@ -1,6 +1,24 @@
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$OpenBSD: patch-configure,v 1.1 2008/06/28 02:54:30 jakemsr Exp $
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$OpenBSD: patch-configure,v 1.2 2010/04/26 16:37:24 jakemsr Exp $
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--- configure.orig Tue Mar 16 02:38:24 2004
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+++ configure Fri May 30 05:15:37 2008
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+++ configure Tue Jan 20 03:37:35 2009
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@@ -22152,7 +22152,7 @@ rm -f conftest*
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fi
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-
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+HAVE_OSS="no"
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if test "x$HAVE_OSS" = xyes; then
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BUILD_SNDOSS_TRUE=
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BUILD_SNDOSS_FALSE='#'
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@@ -22161,7 +22161,7 @@ else
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BUILD_SNDOSS_FALSE=
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fi
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-SNDDRIVERS="$SNDDRIVERS snd_oss.la"
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+# SNDDRIVERS="$SNDDRIVERS snd_oss.la"
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HAVE_AO=no
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@@ -22854,12 +22854,11 @@ fi
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HAVE_SOLARIS="$ac_cv_header_sys_audioio_h"
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12
games/quake2/patches/patch-src_snd_dma_c
Normal file
12
games/quake2/patches/patch-src_snd_dma_c
Normal file
@ -0,0 +1,12 @@
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$OpenBSD: patch-src_snd_dma_c,v 1.1 2010/04/26 16:37:24 jakemsr Exp $
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--- src/snd_dma.c.orig Tue Jan 20 03:20:20 2009
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+++ src/snd_dma.c Tue Jan 20 03:21:26 2009
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@@ -164,7 +164,7 @@ void S_Init (void)
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struct stat st;
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/* load sound driver */
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- snddriver = Cvar_Get("snddriver", "oss", CVAR_ARCHIVE);
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+ snddriver = Cvar_Get("snddriver", "sdl", CVAR_ARCHIVE);
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Com_Printf("loading %s sound output driver", snddriver->string);
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snprintf(fn, MAX_OSPATH, PKGLIBDIR"/snd_%s.so", snddriver->string);
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@ -1,28 +0,0 @@
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$OpenBSD: patch-src_snd_oss_c,v 1.3 2008/06/28 02:50:59 jakemsr Exp $
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--- src/snd_oss.c.orig Sun Mar 14 18:25:43 2004
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+++ src/snd_oss.c Thu May 29 23:49:13 2008
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@@ -239,6 +239,15 @@ qboolean SNDDMA_Init(struct sndinfo * s) {
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return 0;
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}
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+ int sel;
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+ /* make sure we're using a power of two blocksize */
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+ sel = 0x7fff000b; /* as many 2048 byte blocks as possible */
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+ if (ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &sel)==-1)
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+ {
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+ perror("SETFRAGMENT");
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+ si->Com_Printf("SNDDMA_Init: SETFRAGMENT ioctl failed.\n");
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+ }
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+
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if (ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info)==-1)
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{
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perror("GETOSPACE");
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@@ -358,7 +367,7 @@ qboolean SNDDMA_Init(struct sndinfo * s) {
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if (!si->dma->buffer) {
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si->dma->buffer = (unsigned char *) mmap(NULL, info.fragstotal * info.fragsize,
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-#if defined(__FreeBSD__) && (__FreeBSD_version < 500000)
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+#if defined(__FreeBSD__) && (__FreeBSD_version < 500000) || defined (__OpenBSD__)
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PROT_READ|PROT_WRITE,
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#else
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PROT_WRITE,
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52
games/quake2/patches/patch-src_snd_sdl_c
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52
games/quake2/patches/patch-src_snd_sdl_c
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@ -0,0 +1,52 @@
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$OpenBSD: patch-src_snd_sdl_c,v 1.1 2010/04/26 16:37:24 jakemsr Exp $
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--- src/snd_sdl.c.orig Mon Mar 15 04:50:39 2004
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+++ src/snd_sdl.c Wed Feb 10 12:38:45 2010
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@@ -63,12 +63,12 @@ SNDDMA_Init (struct sndinfo * s)
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if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
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if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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- Com_Printf ("Couldn't init SDL audio: %s\n", SDL_GetError ());
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+ s->Com_Printf ("Couldn't init SDL audio: %s\n", SDL_GetError ());
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return 0;
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}
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} else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) {
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
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- Com_Printf ("Couldn't init SDL audio: %s\n", SDL_GetError ());
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+ s->Com_Printf ("Couldn't init SDL audio: %s\n", SDL_GetError ());
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return 0;
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}
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}
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@@ -97,7 +97,7 @@ SNDDMA_Init (struct sndinfo * s)
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desired.format = AUDIO_S16LSB;
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break;
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default:
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- Com_Printf ("Unknown number of audio bits: %d\n", desired_bits);
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+ si->Com_Printf ("Unknown number of audio bits: %d\n", desired_bits);
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return 0;
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}
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desired.channels = si->channels->value;
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@@ -108,12 +108,14 @@ SNDDMA_Init (struct sndinfo * s)
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desired.samples = 1024;
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else
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desired.samples = 512;
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+
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+ desired.samples *= 2;
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desired.callback = paint_audio;
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/* Open the audio device */
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if (SDL_OpenAudio (&desired, &obtained) < 0) {
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- Com_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ());
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+ si->Com_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ());
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return 0;
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}
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@@ -136,7 +138,7 @@ SNDDMA_Init (struct sndinfo * s)
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/* Not supported -- force SDL to do our bidding */
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SDL_CloseAudio ();
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if (SDL_OpenAudio (&desired, NULL) < 0) {
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- Com_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ());
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+ si->Com_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ());
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return 0;
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}
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memcpy (&obtained, &desired, sizeof (desired));
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@ -1,4 +1,4 @@
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@comment $OpenBSD: PLIST,v 1.4 2008/06/28 02:50:59 jakemsr Exp $
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@comment $OpenBSD: PLIST,v 1.5 2010/04/26 16:37:24 jakemsr Exp $
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@bin bin/quake2
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lib/quake2/
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lib/quake2/baseq2/
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@ -15,8 +15,6 @@ lib/quake2/ref_softsdl.la
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lib/quake2/ref_softsdl.so
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lib/quake2/ref_softx.la
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lib/quake2/ref_softx.so
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lib/quake2/snd_oss.la
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lib/quake2/snd_oss.so
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lib/quake2/snd_sdl.la
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lib/quake2/snd_sdl.so
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share/quake2/
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