diff --git a/games/quake2/Makefile b/games/quake2/Makefile index 64efe11ccf2..17556646ff7 100644 --- a/games/quake2/Makefile +++ b/games/quake2/Makefile @@ -1,4 +1,4 @@ -# $OpenBSD: Makefile,v 1.15 2009/09/10 22:17:52 jasper Exp $ +# $OpenBSD: Makefile,v 1.16 2010/04/26 16:37:24 jakemsr Exp $ ONLY_FOR_ARCHS= amd64 i386 SHARED_ONLY= Yes @@ -6,7 +6,7 @@ SHARED_ONLY= Yes COMMENT= first person shooter DISTNAME= quake2-0.3 -PKGNAME= ${DISTNAME}p9 +PKGNAME= ${DISTNAME}p10 CATEGORIES= games HOMEPAGE= http://www.quakeforge.net/ @@ -19,8 +19,7 @@ PERMIT_DISTFILES_CDROM= Yes PERMIT_DISTFILES_FTP= Yes WANTLIB= ICE GL SM X11 Xau Xdmcp Xext Xrandr Xrender Xxf86dga \ - Xxf86vm c m ossaudio pthread pthread-stubs sndio \ - usbhid xcb + Xxf86vm c m pthread pthread-stubs sndio usbhid xcb MASTER_SITES= http://www.phil.uu.nl/~lievisse/distfiles/ diff --git a/games/quake2/patches/patch-configure b/games/quake2/patches/patch-configure index 1a809c3725a..0431188666c 100644 --- a/games/quake2/patches/patch-configure +++ b/games/quake2/patches/patch-configure @@ -1,6 +1,24 @@ -$OpenBSD: patch-configure,v 1.1 2008/06/28 02:54:30 jakemsr Exp $ +$OpenBSD: patch-configure,v 1.2 2010/04/26 16:37:24 jakemsr Exp $ --- configure.orig Tue Mar 16 02:38:24 2004 -+++ configure Fri May 30 05:15:37 2008 ++++ configure Tue Jan 20 03:37:35 2009 +@@ -22152,7 +22152,7 @@ rm -f conftest* + fi + + +- ++HAVE_OSS="no" + if test "x$HAVE_OSS" = xyes; then + BUILD_SNDOSS_TRUE= + BUILD_SNDOSS_FALSE='#' +@@ -22161,7 +22161,7 @@ else + BUILD_SNDOSS_FALSE= + fi + +-SNDDRIVERS="$SNDDRIVERS snd_oss.la" ++# SNDDRIVERS="$SNDDRIVERS snd_oss.la" + + + HAVE_AO=no @@ -22854,12 +22854,11 @@ fi HAVE_SOLARIS="$ac_cv_header_sys_audioio_h" diff --git a/games/quake2/patches/patch-src_snd_dma_c b/games/quake2/patches/patch-src_snd_dma_c new file mode 100644 index 00000000000..c1e4e70b3dd --- /dev/null +++ b/games/quake2/patches/patch-src_snd_dma_c @@ -0,0 +1,12 @@ +$OpenBSD: patch-src_snd_dma_c,v 1.1 2010/04/26 16:37:24 jakemsr Exp $ +--- src/snd_dma.c.orig Tue Jan 20 03:20:20 2009 ++++ src/snd_dma.c Tue Jan 20 03:21:26 2009 +@@ -164,7 +164,7 @@ void S_Init (void) + struct stat st; + + /* load sound driver */ +- snddriver = Cvar_Get("snddriver", "oss", CVAR_ARCHIVE); ++ snddriver = Cvar_Get("snddriver", "sdl", CVAR_ARCHIVE); + + Com_Printf("loading %s sound output driver", snddriver->string); + snprintf(fn, MAX_OSPATH, PKGLIBDIR"/snd_%s.so", snddriver->string); diff --git a/games/quake2/patches/patch-src_snd_oss_c b/games/quake2/patches/patch-src_snd_oss_c deleted file mode 100644 index 5f7b7ffaa33..00000000000 --- a/games/quake2/patches/patch-src_snd_oss_c +++ /dev/null @@ -1,28 +0,0 @@ -$OpenBSD: patch-src_snd_oss_c,v 1.3 2008/06/28 02:50:59 jakemsr Exp $ ---- src/snd_oss.c.orig Sun Mar 14 18:25:43 2004 -+++ src/snd_oss.c Thu May 29 23:49:13 2008 -@@ -239,6 +239,15 @@ qboolean SNDDMA_Init(struct sndinfo * s) { - return 0; - } - -+ int sel; -+ /* make sure we're using a power of two blocksize */ -+ sel = 0x7fff000b; /* as many 2048 byte blocks as possible */ -+ if (ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &sel)==-1) -+ { -+ perror("SETFRAGMENT"); -+ si->Com_Printf("SNDDMA_Init: SETFRAGMENT ioctl failed.\n"); -+ } -+ - if (ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info)==-1) - { - perror("GETOSPACE"); -@@ -358,7 +367,7 @@ qboolean SNDDMA_Init(struct sndinfo * s) { - - if (!si->dma->buffer) { - si->dma->buffer = (unsigned char *) mmap(NULL, info.fragstotal * info.fragsize, --#if defined(__FreeBSD__) && (__FreeBSD_version < 500000) -+#if defined(__FreeBSD__) && (__FreeBSD_version < 500000) || defined (__OpenBSD__) - PROT_READ|PROT_WRITE, - #else - PROT_WRITE, diff --git a/games/quake2/patches/patch-src_snd_sdl_c b/games/quake2/patches/patch-src_snd_sdl_c new file mode 100644 index 00000000000..48173fa74fe --- /dev/null +++ b/games/quake2/patches/patch-src_snd_sdl_c @@ -0,0 +1,52 @@ +$OpenBSD: patch-src_snd_sdl_c,v 1.1 2010/04/26 16:37:24 jakemsr Exp $ +--- src/snd_sdl.c.orig Mon Mar 15 04:50:39 2004 ++++ src/snd_sdl.c Wed Feb 10 12:38:45 2010 +@@ -63,12 +63,12 @@ SNDDMA_Init (struct sndinfo * s) + + if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) { + if (SDL_Init(SDL_INIT_AUDIO) < 0) { +- Com_Printf ("Couldn't init SDL audio: %s\n", SDL_GetError ()); ++ s->Com_Printf ("Couldn't init SDL audio: %s\n", SDL_GetError ()); + return 0; + } + } else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) { + if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { +- Com_Printf ("Couldn't init SDL audio: %s\n", SDL_GetError ()); ++ s->Com_Printf ("Couldn't init SDL audio: %s\n", SDL_GetError ()); + return 0; + } + } +@@ -97,7 +97,7 @@ SNDDMA_Init (struct sndinfo * s) + desired.format = AUDIO_S16LSB; + break; + default: +- Com_Printf ("Unknown number of audio bits: %d\n", desired_bits); ++ si->Com_Printf ("Unknown number of audio bits: %d\n", desired_bits); + return 0; + } + desired.channels = si->channels->value; +@@ -108,12 +108,14 @@ SNDDMA_Init (struct sndinfo * s) + desired.samples = 1024; + else + desired.samples = 512; ++ ++ desired.samples *= 2; + + desired.callback = paint_audio; + + /* Open the audio device */ + if (SDL_OpenAudio (&desired, &obtained) < 0) { +- Com_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ()); ++ si->Com_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ()); + return 0; + } + +@@ -136,7 +138,7 @@ SNDDMA_Init (struct sndinfo * s) + /* Not supported -- force SDL to do our bidding */ + SDL_CloseAudio (); + if (SDL_OpenAudio (&desired, NULL) < 0) { +- Com_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ()); ++ si->Com_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ()); + return 0; + } + memcpy (&obtained, &desired, sizeof (desired)); diff --git a/games/quake2/pkg/PLIST b/games/quake2/pkg/PLIST index 440ec49fd3a..f071fad097f 100644 --- a/games/quake2/pkg/PLIST +++ b/games/quake2/pkg/PLIST @@ -1,4 +1,4 @@ -@comment $OpenBSD: PLIST,v 1.4 2008/06/28 02:50:59 jakemsr Exp $ +@comment $OpenBSD: PLIST,v 1.5 2010/04/26 16:37:24 jakemsr Exp $ @bin bin/quake2 lib/quake2/ lib/quake2/baseq2/ @@ -15,8 +15,6 @@ lib/quake2/ref_softsdl.la lib/quake2/ref_softsdl.so lib/quake2/ref_softx.la lib/quake2/ref_softx.so -lib/quake2/snd_oss.la -lib/quake2/snd_oss.so lib/quake2/snd_sdl.la lib/quake2/snd_sdl.so share/quake2/