Audiality 2 is a realtime audio and music engine, primarily intended for
video games. While it supports traditional sample playback as well as
additive, subtractive and granular synthesis, the distinctive feature is
subsample accurate realtime scripting.
ok bcallah@
- remove COMPILER, only building on arches with clang base
- hard code paths to clang for module building
- move node.gyp patch to node.gypi
- regen patches
OK fcambus@
which are gcc-specific, or clang with -fblocks, which we don't have
working fully yet).
To avoid a C++ standard library conflict, switch to a stripped-down and
patched copy of pjsua/pjsip built as part of the Asterisk build.
Some slight patch gymnastics; Asterisk doesn't distribute pjsua itself
but rather normally downloads, untars and patches as part of the build,
which isn't compatible with the patches we need to apply in order to
fix it with libressl.
from Matthias Pitzl; OK sthen@
Comment:
2D layout management for Perl
Description:
Layout::Manager provides a simple interface for creating layout
managers, or classes that size and position components within a
container. A few managers are provided for reference, but this
module is primarily meant to serve as a base for outside implementations.
from Matthias Pitzl; OK sthen@
Comment:
device and library agnostic graphic primitives for Perl
Description:
Graphics::Primitive is library agnostic system for drawing things.
The idea is to allow you to create and manipulate graphical components
and then pass them off to a Driver for actual drawing.
from Matthias Pitzl; OK sthen@
Comment:
RGB color model for Perl
Description:
Graphics::Color::RGB represents a Color in the sRGB color space.
Individual color channels are expressed as decimal values from 0
to 1, 0 being a lack of that color (or opaque in the case of alpha)
and 1 being full color (or transparent in the case of alpha). If
no options are provided then new instance of RGB are opaque white,
(that is equivalent to red => 1, green => 1, blue => 1, alpha =>
1).
from Matthias Pitzl; OK sthen@
Comment:
primitive geometry entities for Perl
Description:
Geometry::Primitive is a device and library agnostic system for
representing geometric entities such as points, lines and shapes.
It provides simple objects and many convenience methods you would
expect from a simple geometry library.