ago, don't run it again right now.
This prevents the Engine from busy-checking the same data when it's building
lots of small packages very fast.
(50 and 30 may need some fine-tuning)
Flare (Free Libre Action Roleplaying Engine) is a simple game engine
built to handle a very specific kind of game: single-player 2D action
RPGs. Flare is not a reimplementation of an existing game or engine. It
is a tribute to and exploration of the action RPG genre.
Rather than building a very abstract, robust game engine, the goal of
this project is to build several real games and harvest an engine from
the common, reusable code. The first game, in progress, is a fantasy
dungeon crawl.
Flare uses simple file formats (INI style config files) for most of the
game data, allowing anyone to easily modify game contents. Open formats
are preferred (png, ogg). The game code is C++.
ok kirby@
FCEUX is a portable and highly accurate NES/Famicom/Famicom Disk System
emulator with excellent compatibility with almost every rom dump
available, supports both PAL and NTSC modes, save states, game genie
support, and networking. FCEUX also offers tools for debugging,
rom-hacking, map making, Tool-assisted movies, and Lua scripting.
Finally FCEUX includes a GTK2 GUI to assist in configuration and
gameplay.
ok rfreeman@ landry@
- affinity info is similar to locks, but with a completely different
lifetime.
- streamline the main loop of the engine, so that it can do two passes:
first pass shuns paths with the wrong affinity. If no good path is found,
those are considered during the second pass.
- make the Core factory aware of what hosts might be running, so that
affinity info for machines removed from a config file will be ignored.
thanks to landry@ for a few tests.
zap all subpackages from the queue.
need to distinguish the normal case (is_done) with a simpler case
(is_done_quick) that's used when scanning the ports tree. Otherwise, we
would check multi-packages loads of time.
- don't build with -O3
- downgrade other plugins' lib dep on core plugin to build dep
- fix some MAKE_FLAGS overwriting that snuck in
- remove old post-patch targets
- update wantlib
- take maintainership
block_trampolines.S:76:2: warning: #warning imp_implementationWithBlock() not implemented for your architecture
block_trampolines.S: Assembler messages:
block_trampolines.S:15: Error: junk at end of line, first unrecognized character is `"'
block_trampolines.S:25: Fatal error: Unknown opcode: `__objc_block_trampoline_sret'