POE::Component::Client::HTTP is an HTTP user-agent for POE. It lets
other sessions run while HTTP transactions are being processed, and it
lets several HTTP transactions be processed in parallel.
POE::Component::Client::Keepalive creates and manages connections for
other components. It maintains a cache of kept-alive connections for
quick reuse. It is written specifically for clients that can benefit
from kept-alive connections, such as HTTP clients. Using it for
one-shot connections would probably be silly.
Warzone 2100 was an innovative 3D real-time strategy game back in 1999,
and most will agree it didn't enjoy the commercial success it could
have had. The game's source code was liberated on December 6th,
2004, under a GPL license. Soon after that, the Warzone 2100 ReDev
project was formed to take care of its future.
feedback, help & ok ajacoutot@
Modules to parse C header files and create XS glue code and
documentation out of it. Idealy this allows to "write" an interface to
a C library without coding a line. Since no C API is ideal, some
adjuments are necessary most of the time. So to use this module you
must still be familiar with C and XS programming, but it removes a lot
of stupid work and copy & paste from you. Also when the C API changes,
most of the time you only have to rerun XSBuilder to get your new Perl
API.
Data::Structure::Util is a toolbox to manipulate the data inside a
data structure. It can process an entire tree and perform the
operation requested on each appropriate element.
Warzone 2100 was an innovative 3D real-time strategy game back in 1999,
and most will agree it didn't enjoy the commercial success it could
have had. The game's source code was liberated on December 6th,
2004, under a GPL license. Soon after that, the Warzone 2100 ReDev
project was formed to take care of its future.
feedback, help & ok ajacoutot@
Warzone 2100 was an innovative 3D real-time strategy game back in 1999,
and most will agree it didn't enjoy the commercial success it could
have had. The game's source code was liberated on December 6th,
2004, under a GPL license. Soon after that, the Warzone 2100 ReDev
project was formed to take care of its future.
feedback, help & ok ajacoutot@
The ecoliercourt-fonts package provides cursive TTF fonts with small
descenders covering the basic latin range with an ink and dip pen style.
Such fonts are widely used in education.
They come in two versions: with and without "Seyes" ruling.
Note that now that fonts.dir and fonts.scale are created at install time
you need a recent -current before installing this package.
- don't manually run mkfontscale and mkfontdir ; pkg tools now take care
of this (you need a recent current for this)
- remove quotes around COMMENT while here
- bump PKGNAME
"looks good" to MAINTAINER Steve Shockley <steve.shockley at shockley dot net>
of this (you need a recent current for this)
- create fonts.alias in ${WRKSRC} so that fonts.dir does not get
installed
- remove quotes around COMMENT while here
- bump PKGNAME
- don't manually run mkfontscale and mkfontdir ; pkg tools now take care
of this (you need a recent current for this)
- remove quotes around COMMENT while here
- bump PKGNAME
for threaded libobjc to go in) ; re-order Makefile.inc and
gnustep.port.mk, set only for i386 until we get more test results, set
USE_X11 where it's due...
- dont't add -fPIC to $CFLAGS automatically (even though we set --enable-pic) ;
this is handled in the Makefile so that we can build the static lib from
non-pic objects
Tested by sthen and myself