Commit Graph

24 Commits

Author SHA1 Message Date
merdely
376b75df06 Remove quotes surrounding COMMENT*/PERMIT_*/BROKEN 2007-09-16 02:52:56 +00:00
sturm
b67038d83e WANTLIB 2007-04-14 21:20:19 +00:00
espie
470294650d base64 distinfo with SHA256 2007-04-05 15:37:40 +00:00
espie
8b2b6ddc7f a few more SHARED_LIBS reformat 2006-10-28 11:19:20 +00:00
pvalchev
d369ce13cc revert sdl changes from here too 2006-10-19 00:35:03 +00:00
pvalchev
9e987ad68f sdl wantlib 2006-10-18 18:40:26 +00:00
espie
04d06f7b44 bump C++ shared libs after typedef changes.
note that all SDL libs link with supc++ (potentially, and thus are affected)
-> don't take a chance, bump.
2006-01-13 23:40:22 +00:00
bernd
9538d88ba5 SHARED_LIBS, USE_LIBTOOL 2006-01-06 18:57:01 +00:00
espie
e0751f74b5 remove extra libtool dependency
okay naddy@, pvalchev@
2006-01-05 20:11:15 +00:00
alek
66b45ed3f5 - Adjust *DEPENDS
- Bump PKGNAME

ok pvalchev@
2005-02-27 09:38:11 +00:00
naddy
3f04f8f321 SIZE 2005-01-05 16:22:24 +00:00
espie
6bec6cc34b WANTLIB markers 2004-11-23 11:22:00 +00:00
espie
f28f2a833d switch to new plist, killing a few install scripts along the way. 2004-09-14 23:43:54 +00:00
naddy
f16b99d84d The sparc64 compiler is gcc3 now; don't require the gcc3 module. 2004-02-25 02:35:15 +00:00
sturm
a87af9517f use gcc3 on sparc64 2003-11-21 21:02:57 +00:00
pvalchev
439b34130d Update to gengameng-4.1 2003-01-21 09:35:50 +00:00
fgsch
6256399a40 and more.. 2002-12-29 20:19:09 +00:00
pvalchev
3a91becead repair more dependencies 2001-12-28 23:25:49 +00:00
pvalchev
79727d327b change SDL dependency entries to simply match latest in-tree version, any flavor 2001-12-28 22:11:58 +00:00
pvalchev
ed02acae86 Update to gengameng-4.0 2001-12-28 21:34:18 +00:00
wilfried
1e459a788a use in-tree libtool patches, ok maintainer 2001-11-01 08:27:14 +00:00
pvalchev
3712b15c99 homepage does not exist anymore, remove references to it 2001-09-02 04:15:01 +00:00
pvalchev
de2e82f0ca changed MASTER_SITES 2001-09-02 03:48:06 +00:00
pvalchev
317edc2f99 import of gengameng-3.0
The Generic Game Engine library supports the double-buffering
animation technique: one visible X11 pixmap where an image is
prepared, and one visible X11 window to which a prepared image
is copied at every animation period.

WWW: http://sites.netscape.net/sarrazip/
2001-08-07 05:04:23 +00:00