Update to gengameng-4.0
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@ -1,11 +1,11 @@
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# $OpenBSD: Makefile,v 1.4 2001/11/01 08:27:14 wilfried Exp $
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# $OpenBSD: Makefile,v 1.5 2001/12/28 21:34:18 pvalchev Exp $
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COMMENT= "X11 game engine library"
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VERSION= 3.0
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VERSION= 4.0
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DISTNAME= gengameng-${VERSION}
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CATEGORIES= devel x11
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NEED_VERSION= 1.475
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NEED_VERSION= 1.502
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MAINTAINER= Peter Valchev <pvalchev@openbsd.org>
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@ -20,13 +20,13 @@ PATCH_LIST= ${PORTSDIR}/infrastructure/patches/patch-lt1.3.3-ltconfig \
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${PORTSDIR}/infrastructure/patches/patch-lt1.3.3-ltmain_sh \
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patch-*
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BUILD_DEPENDS= automake::devel/automake
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LIB_DEPENDS= SDL.0.3:sdl-*-!no_x11:devel/sdl \
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SDL_image.0.0:sdl-image-*:devel/sdl-image
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USE_X11= Yes
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SEPARATE_BUILD= concurrent
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CONFIGURE_STYLE= gnu
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CONFIGURE_STYLE= autoconf
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CONFIGURE_ARGS+= ${CONFIGURE_SHARED}
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CONFIGURE_ARGS+= --enable-static
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3
devel/gengameng/distinfo
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3
devel/gengameng/distinfo
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@ -0,0 +1,3 @@
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MD5 (gengameng-4.0.tar.gz) = 5cf2e685ded07a179fde8d2557ad13e7
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RMD160 (gengameng-4.0.tar.gz) = e4d6b6c5d9275d668656c7590f4c5d586d268266
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SHA1 (gengameng-4.0.tar.gz) = 0749b1b869498ff851b34d3f41beddf4423b7984
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@ -1,3 +0,0 @@
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MD5 (gengameng-3.0.tar.gz) = 576a3d59776e3730f87a13107c65be18
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RMD160 (gengameng-3.0.tar.gz) = 0caca71f69f3c99ea6c27766809a083a5fa79140
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SHA1 (gengameng-3.0.tar.gz) = 338674843425f4d21b17b3cf22fe8fa98c4ea873
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11
devel/gengameng/patches/patch-Makefile_am
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11
devel/gengameng/patches/patch-Makefile_am
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@ -0,0 +1,11 @@
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$OpenBSD: patch-Makefile_am,v 1.1 2001/12/28 21:34:18 pvalchev Exp $
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--- Makefile.am.orig Sun Oct 7 23:13:46 2001
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+++ Makefile.am Fri Dec 28 14:17:47 2001
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@@ -1,6 +1,6 @@
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# $Id: patch-Makefile_am,v 1.1 2001/12/28 21:34:18 pvalchev Exp $
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-SUBDIRS = src macros examples
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+SUBDIRS = src macros
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EXTRA_DIST = \
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bootstrap \
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12
devel/gengameng/patches/patch-Makefile_in
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12
devel/gengameng/patches/patch-Makefile_in
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@ -0,0 +1,12 @@
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$OpenBSD: patch-Makefile_in,v 1.1 2001/12/28 21:34:18 pvalchev Exp $
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--- Makefile.in.orig Sun Nov 25 12:28:00 2001
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+++ Makefile.in Fri Dec 28 14:23:37 2001
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@@ -84,7 +84,7 @@ SDL_CONFIG = @SDL_CONFIG@
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SDL_LIBS = @SDL_LIBS@
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VERSION = @VERSION@
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-SUBDIRS = src macros examples
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+SUBDIRS = src macros
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EXTRA_DIST = bootstrap @PACKAGE@.spec @PACKAGE@.dsp @PACKAGE@Conf.sh
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12
devel/gengameng/patches/patch-aclocal_m4
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12
devel/gengameng/patches/patch-aclocal_m4
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$OpenBSD: patch-aclocal_m4,v 1.1 2001/12/28 21:34:18 pvalchev Exp $
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--- aclocal.m4.orig Fri Dec 28 13:48:05 2001
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+++ aclocal.m4 Fri Dec 28 13:48:47 2001
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@@ -521,8 +521,6 @@ dnl will be used. The default is "c++".
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AC_DEFUN([WITH_CXX],
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[
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- CXXFLAGS="-g -Wall" # default compilation options
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-
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AC_ARG_WITH(cxx,
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[ --with-cxx=PROG Specify program to use as C++ compiler [c++]],
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[
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devel/gengameng/patches/patch-configure_in
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9
devel/gengameng/patches/patch-configure_in
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@ -0,0 +1,9 @@
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$OpenBSD: patch-configure_in,v 1.1 2001/12/28 21:34:18 pvalchev Exp $
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--- configure.in.orig Tue Oct 30 20:58:23 2001
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+++ configure.in Fri Dec 28 14:14:18 2001
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@@ -61,5 +61,4 @@ AC_OUTPUT([
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src/Makefile
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src/gengameng/Makefile
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src/images/Makefile
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- examples/Makefile
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])
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@ -1,3 +1,3 @@
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@comment $OpenBSD: PFRAG.shared,v 1.1.1.1 2001/08/07 05:04:23 pvalchev Exp $
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lib/libgengameng.so.3.0
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@comment $OpenBSD: PFRAG.shared,v 1.2 2001/12/28 21:34:18 pvalchev Exp $
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lib/libgengameng.so.4.0
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DYNLIBDIR(%B)
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@ -1,12 +1,13 @@
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@comment $OpenBSD: PLIST,v 1.1.1.1 2001/08/07 05:04:23 pvalchev Exp $
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@comment $OpenBSD: PLIST,v 1.2 2001/12/28 21:34:18 pvalchev Exp $
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include/gengameng/Couple.h
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include/gengameng/GameEngine.h
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include/gengameng/Gengameng_LoadCompiledXPM.h
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include/gengameng/PixmapArray.h
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include/gengameng/PixmapLoadError.h
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include/gengameng/Sprite.h
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include/gengameng/goodies.h
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lib/gengamengConf.sh
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lib/libgengameng.a
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lib/libgengameng.la
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share/aclocal/gengameng.m4
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%%SHARED%%
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@dirrm include/gengameng
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