Update to gengameng-4.0

This commit is contained in:
pvalchev 2001-12-28 21:34:18 +00:00
parent bf904a6542
commit ed02acae86
9 changed files with 57 additions and 12 deletions

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@ -1,11 +1,11 @@
# $OpenBSD: Makefile,v 1.4 2001/11/01 08:27:14 wilfried Exp $
# $OpenBSD: Makefile,v 1.5 2001/12/28 21:34:18 pvalchev Exp $
COMMENT= "X11 game engine library"
VERSION= 3.0
VERSION= 4.0
DISTNAME= gengameng-${VERSION}
CATEGORIES= devel x11
NEED_VERSION= 1.475
NEED_VERSION= 1.502
MAINTAINER= Peter Valchev <pvalchev@openbsd.org>
@ -20,13 +20,13 @@ PATCH_LIST= ${PORTSDIR}/infrastructure/patches/patch-lt1.3.3-ltconfig \
${PORTSDIR}/infrastructure/patches/patch-lt1.3.3-ltmain_sh \
patch-*
BUILD_DEPENDS= automake::devel/automake
LIB_DEPENDS= SDL.0.3:sdl-*-!no_x11:devel/sdl \
SDL_image.0.0:sdl-image-*:devel/sdl-image
USE_X11= Yes
SEPARATE_BUILD= concurrent
CONFIGURE_STYLE= gnu
CONFIGURE_STYLE= autoconf
CONFIGURE_ARGS+= ${CONFIGURE_SHARED}
CONFIGURE_ARGS+= --enable-static

3
devel/gengameng/distinfo Normal file
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@ -0,0 +1,3 @@
MD5 (gengameng-4.0.tar.gz) = 5cf2e685ded07a179fde8d2557ad13e7
RMD160 (gengameng-4.0.tar.gz) = e4d6b6c5d9275d668656c7590f4c5d586d268266
SHA1 (gengameng-4.0.tar.gz) = 0749b1b869498ff851b34d3f41beddf4423b7984

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@ -1,3 +0,0 @@
MD5 (gengameng-3.0.tar.gz) = 576a3d59776e3730f87a13107c65be18
RMD160 (gengameng-3.0.tar.gz) = 0caca71f69f3c99ea6c27766809a083a5fa79140
SHA1 (gengameng-3.0.tar.gz) = 338674843425f4d21b17b3cf22fe8fa98c4ea873

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@ -0,0 +1,11 @@
$OpenBSD: patch-Makefile_am,v 1.1 2001/12/28 21:34:18 pvalchev Exp $
--- Makefile.am.orig Sun Oct 7 23:13:46 2001
+++ Makefile.am Fri Dec 28 14:17:47 2001
@@ -1,6 +1,6 @@
# $Id: patch-Makefile_am,v 1.1 2001/12/28 21:34:18 pvalchev Exp $
-SUBDIRS = src macros examples
+SUBDIRS = src macros
EXTRA_DIST = \
bootstrap \

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@ -0,0 +1,12 @@
$OpenBSD: patch-Makefile_in,v 1.1 2001/12/28 21:34:18 pvalchev Exp $
--- Makefile.in.orig Sun Nov 25 12:28:00 2001
+++ Makefile.in Fri Dec 28 14:23:37 2001
@@ -84,7 +84,7 @@ SDL_CONFIG = @SDL_CONFIG@
SDL_LIBS = @SDL_LIBS@
VERSION = @VERSION@
-SUBDIRS = src macros examples
+SUBDIRS = src macros
EXTRA_DIST = bootstrap @PACKAGE@.spec @PACKAGE@.dsp @PACKAGE@Conf.sh

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@ -0,0 +1,12 @@
$OpenBSD: patch-aclocal_m4,v 1.1 2001/12/28 21:34:18 pvalchev Exp $
--- aclocal.m4.orig Fri Dec 28 13:48:05 2001
+++ aclocal.m4 Fri Dec 28 13:48:47 2001
@@ -521,8 +521,6 @@ dnl will be used. The default is "c++".
AC_DEFUN([WITH_CXX],
[
- CXXFLAGS="-g -Wall" # default compilation options
-
AC_ARG_WITH(cxx,
[ --with-cxx=PROG Specify program to use as C++ compiler [c++]],
[

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@ -0,0 +1,9 @@
$OpenBSD: patch-configure_in,v 1.1 2001/12/28 21:34:18 pvalchev Exp $
--- configure.in.orig Tue Oct 30 20:58:23 2001
+++ configure.in Fri Dec 28 14:14:18 2001
@@ -61,5 +61,4 @@ AC_OUTPUT([
src/Makefile
src/gengameng/Makefile
src/images/Makefile
- examples/Makefile
])

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@ -1,3 +1,3 @@
@comment $OpenBSD: PFRAG.shared,v 1.1.1.1 2001/08/07 05:04:23 pvalchev Exp $
lib/libgengameng.so.3.0
@comment $OpenBSD: PFRAG.shared,v 1.2 2001/12/28 21:34:18 pvalchev Exp $
lib/libgengameng.so.4.0
DYNLIBDIR(%B)

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@ -1,12 +1,13 @@
@comment $OpenBSD: PLIST,v 1.1.1.1 2001/08/07 05:04:23 pvalchev Exp $
@comment $OpenBSD: PLIST,v 1.2 2001/12/28 21:34:18 pvalchev Exp $
include/gengameng/Couple.h
include/gengameng/GameEngine.h
include/gengameng/Gengameng_LoadCompiledXPM.h
include/gengameng/PixmapArray.h
include/gengameng/PixmapLoadError.h
include/gengameng/Sprite.h
include/gengameng/goodies.h
lib/gengamengConf.sh
lib/libgengameng.a
lib/libgengameng.la
share/aclocal/gengameng.m4
%%SHARED%%
@dirrm include/gengameng