- added easy and hard difficulty settings
- added options for sound
- added option for auto pause (which makes the game stop when the window
loses focus -- note that it always pauses when minimized regardless of
this setting).
- added fullscreen option
- fixed busy waits in dialog.c
- code cleanup
user modifiable files (like score, bone and save files). Add
pkg/INSTALL and pkg/DEINSTALL to manage them.
Also, sync the installation with the way zangband does it.
Instead of "No", specify that the license is unclear for distribution
rights on CDROM.
MAKE_FLAGS/ALL_TARGET
- rename patches
- store the score file in /var/games instead of ${PREFIX}/lib/connect4
- add proper INSTALL/DEINSTALL scripts to setup the score file and to
remind to remove it on deinstallation.
Heroes is similar to the "Tron" and "Nibbles" games of yore, but
includes many graphical improvements and new game features. In
it, you must maneuver a small vehicle around a world and collect
powerups while avoiding obstacles.
Flavors:
sdl - build with the Simple DirectMedia Layer library
and SDL_mixer for the sound interface
ggi - build with the Generic Graphics Library
no sound support
Burgerspace is a BurgerTime clone for X. You are a chef and must walk
over hamburger ingredients (buns, meat and lettuce) to make them fall
from floor to floor, until they end up in the plates at the bottom of
the screen.
Uses the gengameng library by the same author, which uses SDL itself.
Original by Maurices Nonnekes, a few tweaks (sound, i386 optimizations,
longer save menus) by me.
The client/server part probably still needs some work...
and it is definitely unaudited.
Packaging might be changed to account for docs...
In fact, I really need `common' package files and reference counting...
LinCity is a city/country simulation game. You are required to build
and maintain a city. You must feed, house, provide jobs and goods for
your residents. Etc.